wined3d: Move device window to the correct output when handling WM_ACTIVATEAPP with full screen swapchains.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1239,9 +1239,11 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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{
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{
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struct wined3d_device *device = swapchain->device;
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struct wined3d_device *device = swapchain->device;
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HWND window = swapchain->state.device_window;
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HWND window = swapchain->state.device_window;
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struct wined3d_output_desc output_desc;
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unsigned int screensaver_active;
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unsigned int screensaver_active;
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struct wined3d_output *output;
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struct wined3d_output *output;
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BOOL focus_messages, filter;
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BOOL focus_messages, filter;
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HRESULT hr;
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/* This code is not protected by the wined3d mutex, so it may run while
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/* This code is not protected by the wined3d mutex, so it may run while
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* wined3d_device_reset is active. Testing on Windows shows that changing
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* wined3d_device_reset is active. Testing on Windows shows that changing
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@ -1251,6 +1253,13 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
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if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
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filter = wined3d_filter_messages(window, TRUE);
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filter = wined3d_filter_messages(window, TRUE);
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output = wined3d_swapchain_get_output(swapchain);
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if (!output)
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{
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ERR("Failed to get output from swapchain %p.\n", swapchain);
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return;
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}
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if (activate)
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if (activate)
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{
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{
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SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
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SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
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@ -1266,16 +1275,19 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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*
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*
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* Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
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* Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
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* resume drawing after a focus loss. */
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* resume drawing after a focus loss. */
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SetWindowPos(window, NULL, 0, 0, swapchain->state.desc.backbuffer_width,
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if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
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SetWindowPos(window, NULL, output_desc.desktop_rect.left,
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output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
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swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
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swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
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else
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ERR("Failed to get output description, hr %#x.\n", hr);
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}
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}
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if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
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if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
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{
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{
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output = wined3d_swapchain_get_output(swapchain);
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if (FAILED(hr = wined3d_output_set_display_mode(output,
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if (!output || FAILED(wined3d_output_set_display_mode(output,
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&swapchain->state.d3d_mode)))
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&swapchain->state.d3d_mode)))
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ERR("Failed to set display mode.\n");
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ERR("Failed to set display mode, hr %#x.\n", hr);
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}
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}
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if (swapchain == device->swapchains[0])
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if (swapchain == device->swapchains[0])
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@ -1289,9 +1301,8 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
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device->restore_screensaver = FALSE;
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device->restore_screensaver = FALSE;
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}
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}
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output = wined3d_swapchain_get_output(swapchain);
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if (FAILED(hr = wined3d_output_set_display_mode(output, NULL)))
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if (!output || FAILED(wined3d_output_set_display_mode(output, NULL)))
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ERR("Failed to set display mode, hr %#x.\n", hr);
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ERR("Failed to set display mode.\n");
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swapchain->reapply_mode = TRUE;
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swapchain->reapply_mode = TRUE;
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