d3drm: IDirect3DRM3_Load implementation is correct now.
This commit is contained in:
parent
decada5f73
commit
795bea989d
|
@ -1463,7 +1463,7 @@ static HRESULT WINAPI IDirect3DRM3Impl_Load(IDirect3DRM3* iface, LPVOID ObjSourc
|
|||
HRESULT ret = D3DRMERR_BADOBJECT;
|
||||
DWORD i;
|
||||
|
||||
FIXME("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p): partial implementation\n", iface, This, ObjSource, ObjID, GUIDs,
|
||||
TRACE("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p)\n", iface, This, ObjSource, ObjID, GUIDs,
|
||||
nb_GUIDs, LOFlags, LoadProc, ArgLP, LoadTextureProc, ArgLTP, ParentFrame);
|
||||
|
||||
TRACE("Looking for GUIDs:\n");
|
||||
|
|
Loading…
Reference in New Issue