d3drm: IDirect3DRM3_Load implementation is correct now.
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decada5f73
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795bea989d
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@ -1463,7 +1463,7 @@ static HRESULT WINAPI IDirect3DRM3Impl_Load(IDirect3DRM3* iface, LPVOID ObjSourc
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HRESULT ret = D3DRMERR_BADOBJECT;
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HRESULT ret = D3DRMERR_BADOBJECT;
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DWORD i;
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DWORD i;
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FIXME("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p): partial implementation\n", iface, This, ObjSource, ObjID, GUIDs,
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TRACE("(%p/%p)->(%p,%p,%p,%d,%d,%p,%p,%p,%p,%p)\n", iface, This, ObjSource, ObjID, GUIDs,
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nb_GUIDs, LOFlags, LoadProc, ArgLP, LoadTextureProc, ArgLTP, ParentFrame);
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nb_GUIDs, LOFlags, LoadProc, ArgLP, LoadTextureProc, ArgLTP, ParentFrame);
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TRACE("Looking for GUIDs:\n");
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TRACE("Looking for GUIDs:\n");
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