- do not loose initial auto-repeat status when acquiring the keyboard more

than one time
- support of DirectX 7's DIMOUSESTATE2 structure
This commit is contained in:
Lionel Ulmer 1999-12-10 03:29:32 +00:00 committed by Alexandre Julliard
parent eff4087da1
commit 7938aaba1a
2 changed files with 41 additions and 18 deletions

View File

@ -877,6 +877,14 @@ typedef struct DIMOUSESTATE {
BYTE rgbButtons[4];
} DIMOUSESTATE;
/* "Standard" Mouse report for DInput 7... */
typedef struct DIMOUSESTATE2 {
LONG lX;
LONG lY;
LONG lZ;
BYTE rgbButtons[8];
} DIMOUSESTATE2;
#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)

View File

@ -82,6 +82,7 @@ struct SysKeyboardAImpl
/* SysKeyboardAImpl */
BYTE keystate[256];
KEYBOARD_CONFIG initial_config;
int acquired;
};
#ifdef HAVE_LINUX_22_JOYSTICK_API
@ -128,7 +129,7 @@ struct SysMouseAImpl
CRITICAL_SECTION crit;
/* This is for mouse reporting. */
struct DIMOUSESTATE m_state;
struct DIMOUSESTATE2 m_state;
};
static int evsequence=0;
@ -517,9 +518,12 @@ static HRESULT WINAPI SysKeyboardAImpl_GetDeviceData(
static HRESULT WINAPI SysKeyboardAImpl_Acquire(LPDIRECTINPUTDEVICE2A iface)
{
ICOM_THIS(SysKeyboardAImpl,iface);
KEYBOARD_CONFIG no_auto;
TRACE("(this=%p)\n",This);
if (This->acquired == 0) {
KEYBOARD_CONFIG no_auto;
/* Save the original config */
KEYBOARD_Driver->pGetKeyboardConfig(&(This->initial_config));
@ -527,6 +531,9 @@ static HRESULT WINAPI SysKeyboardAImpl_Acquire(LPDIRECTINPUTDEVICE2A iface)
no_auto.auto_repeat = FALSE;
KEYBOARD_Driver->pSetKeyboardConfig(&no_auto, WINE_KEYBOARD_CONFIG_AUTO_REPEAT);
This->acquired = 1;
}
return DI_OK;
}
@ -535,8 +542,13 @@ static HRESULT WINAPI SysKeyboardAImpl_Unacquire(LPDIRECTINPUTDEVICE2A iface)
ICOM_THIS(SysKeyboardAImpl,iface);
TRACE("(this=%p)\n",This);
if (This->acquired == 1) {
/* Restore the original configuration */
KEYBOARD_Driver->pSetKeyboardConfig(&(This->initial_config), 0xFFFFFFFF);
This->acquired = 0;
} else {
ERR("Unacquiring a not-acquired device !!!\n");
}
return DI_OK;
}
@ -823,7 +835,8 @@ static HRESULT WINAPI SysMouseAImpl_SetDataFormat(
/* Check size of data format to prevent crashes if the applications
sends a smaller buffer */
if (df->dwDataSize != sizeof(struct DIMOUSESTATE)) {
if ((df->dwDataSize != sizeof(struct DIMOUSESTATE)) &&
(df->dwDataSize != sizeof(struct DIMOUSESTATE2))) {
FIXME("non-standard mouse configuration not supported yet.");
return DIERR_INVALIDPARAM;
}
@ -992,6 +1005,7 @@ static HRESULT WINAPI SysMouseAImpl_Acquire(LPDIRECTINPUTDEVICE2A iface)
if (This->acquired == 0) {
POINT point;
int i;
/* This stores the current mouse handler. */
This->prev_handler = mouse_event;
@ -1006,7 +1020,8 @@ static HRESULT WINAPI SysMouseAImpl_Acquire(LPDIRECTINPUTDEVICE2A iface)
This->m_state.rgbButtons[0] = (MouseButtonsStates[0] ? 0xFF : 0x00);
This->m_state.rgbButtons[1] = (MouseButtonsStates[1] ? 0xFF : 0x00);
This->m_state.rgbButtons[2] = (MouseButtonsStates[2] ? 0xFF : 0x00);
This->m_state.rgbButtons[3] = 0x00;
for (i = 0; i < 8; i++)
This->m_state.rgbButtons[i] = 0x00;
/* Install our own mouse event handler */
MOUSE_Enable(dinput_mouse_event);
@ -1060,20 +1075,20 @@ static HRESULT WINAPI SysMouseAImpl_GetDeviceState(
LPDIRECTINPUTDEVICE2A iface,DWORD len,LPVOID ptr
) {
ICOM_THIS(SysMouseAImpl,iface);
struct DIMOUSESTATE *mstate = (struct DIMOUSESTATE *) ptr;
EnterCriticalSection(&(This->crit));
TRACE("(this=%p,0x%08lx,%p): \n",This,len,ptr);
/* Check if the buffer is big enough */
if (len < sizeof(struct DIMOUSESTATE)) {
if ((len != sizeof(struct DIMOUSESTATE)) &&
(len != sizeof(struct DIMOUSESTATE2))) {
FIXME("unsupported state structure.");
LeaveCriticalSection(&(This->crit));
return DIERR_INVALIDPARAM;
}
/* Copy the current mouse state */
*mstate = This->m_state;
memcpy(ptr, &(This->m_state), len);
/* Check if we need to do a mouse warping */
if (This->need_warp) {
@ -1091,8 +1106,8 @@ static HRESULT WINAPI SysMouseAImpl_GetDeviceState(
LeaveCriticalSection(&(This->crit));
TRACE("(X: %ld - Y: %ld L: %02x M: %02x R: %02x)\n",
mstate->lX, mstate->lY,
mstate->rgbButtons[0], mstate->rgbButtons[2], mstate->rgbButtons[1]);
This->m_state.lX, This->m_state.lY,
This->m_state.rgbButtons[0], This->m_state.rgbButtons[2], This->m_state.rgbButtons[1]);
return 0;
}