include/d3d11: Add definitions for indirect draw arguments.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-11-01 22:08:46 +01:00 committed by Alexandre Julliard
parent deae0044f4
commit 792f42f6d3
1 changed files with 17 additions and 0 deletions

View File

@ -2101,6 +2101,23 @@ typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
UINT64 CSInvocations; UINT64 CSInvocations;
} D3D11_QUERY_DATA_PIPELINE_STATISTICS; } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
{
UINT VertexCountPerInstance;
UINT InstanceCount;
UINT StartVertexLocation;
UINT StartInstanceLocation;
} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
{
UINT IndexCountPerInstance;
UINT InstanceCount;
UINT StartIndexLocation;
INT BaseVertexLocation;
UINT StartInstanceLocation;
} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{ {
D3D11_OMAC omac; D3D11_OMAC omac;