include/d3d11: Add definitions for indirect draw arguments.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2101,6 +2101,23 @@ typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
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UINT64 CSInvocations;
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UINT64 CSInvocations;
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} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
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} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
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typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
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{
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UINT VertexCountPerInstance;
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UINT InstanceCount;
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UINT StartVertexLocation;
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UINT StartInstanceLocation;
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} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
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typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
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{
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UINT IndexCountPerInstance;
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UINT InstanceCount;
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UINT StartIndexLocation;
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INT BaseVertexLocation;
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UINT StartInstanceLocation;
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} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
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typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
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typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
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{
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{
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D3D11_OMAC omac;
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D3D11_OMAC omac;
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