diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 5eb1f6df064..203152b7149 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -943,13 +943,6 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf break; } - if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) { - /* Make sure we have a OpenGL texture name so the PreLoad() used to read the buffer - * back when we are done won't mark us dirty. - */ - IWineD3DSurface_PreLoad(target); - } - if(!oldRenderOffscreen) { Context_MarkStateDirty(context, WINED3DTS_PROJECTION, StateTable); Context_MarkStateDirty(context, STATE_VDECL, StateTable);