From 78bd84cc120531527bea2b389397aced49889ca0 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 1 Nov 2011 20:15:22 +0100 Subject: [PATCH] wined3d: Make the shader parameter to shader_arb_load_constantsF() const. --- dlls/wined3d/arb_program_shader.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9b263139da5..8fd07143f09 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -365,8 +365,9 @@ static unsigned int reserved_vs_const(const struct arb_vshader_private *shader_d * or GL_FRAGMENT_PROGRAM_ARB (for pixel shaders) */ /* GL locking is done by the caller */ -static unsigned int shader_arb_load_constantsF(struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, - GLuint target_type, unsigned int max_constants, const float *constants, char *dirty_consts) +static unsigned int shader_arb_load_constantsF(const struct wined3d_shader *shader, + const struct wined3d_gl_info *gl_info, GLuint target_type, unsigned int max_constants, + const float *constants, char *dirty_consts) { struct wined3d_shader_lconst *lconst; DWORD i, j;