wined3d: Fix a few FIXME's.

This commit is contained in:
H. Verbeet 2006-03-06 23:29:03 +00:00 committed by Alexandre Julliard
parent ae21e30118
commit 78a43b3dbc
3 changed files with 6 additions and 3 deletions

View File

@ -1820,7 +1820,8 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx
/* check for any errors */ /* check for any errors */
glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos ); glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
if (errPos != -1) { if (errPos != -1) {
FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString( GL_PROGRAM_ERROR_STRING_ARB) ); FIXME("HW VertexShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
} }
/* disable any attribs */ /* disable any attribs */

View File

@ -1512,7 +1512,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
if (glGetError() == GL_INVALID_OPERATION) { if (glGetError() == GL_INVALID_OPERATION) {
GLint errPos; GLint errPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
FIXME("HW PixelShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); FIXME("HW PixelShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
This->prgId = -1; This->prgId = -1;
} }
} }

View File

@ -1650,7 +1650,8 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
if (glGetError() == GL_INVALID_OPERATION) { if (glGetError() == GL_INVALID_OPERATION) {
GLint errPos; GLint errPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos); glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB)); FIXME("HW VertexShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
This->prgId = -1; This->prgId = -1;
} }
} }