d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.

This commit is contained in:
Henri Verbeet 2009-12-09 11:51:16 +01:00 committed by Alexandre Julliard
parent d2ad2df637
commit 789fed5095
1 changed files with 14 additions and 9 deletions

View File

@ -94,19 +94,24 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
}
/* IDirect3DVolume8 Interface follow: */
static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
{
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
IWineD3DDevice *myDevice = NULL;
IDirect3DResource8 *resource;
HRESULT hr;
TRACE("iface %p, device %p.\n", iface, ppDevice);
TRACE("iface %p, device %p.\n", iface, device);
wined3d_mutex_lock();
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
wined3d_mutex_unlock();
hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
if (SUCCEEDED(hr))
{
hr = IDirect3DResource8_GetDevice(resource, device);
IDirect3DResource8_Release(resource);
return D3D_OK;
TRACE("Returning device %p.\n", *device);
}
return hr;
}
static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {