ddraw/tests: Make sure color keying is on in test_texturemapblend.
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@ -6280,6 +6280,11 @@ static void test_texturemapblend(void)
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 8);
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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/* This is supposed to be on by default on version 1 devices,
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* but for some reason it randomly defaults to FALSE on the W8
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* testbot. This is either the fault of Windows 8 or the WARP
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* driver. */
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emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, TRUE);
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emit_tquad(&ptr, 0);
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emit_tquad(&ptr, 0);
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emit_tquad(&ptr, 4);
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emit_tquad(&ptr, 4);
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