wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
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717419da11
commit
789372afa8
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@ -394,6 +394,11 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
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TRACE("%p increasing refcount to %u\n", This, refcount);
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if (refcount == 1)
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{
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IWineD3DPixelShader_AddRef(This->wined3d_shader);
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}
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return refcount;
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}
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@ -407,8 +412,6 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
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if (!refcount)
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{
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IWineD3DPixelShader_Release(This->wined3d_shader);
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shader_free_signature(&This->output_signature);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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@ -460,6 +463,18 @@ static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
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d3d10_pixel_shader_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
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{
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struct d3d10_pixel_shader *shader = parent;
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shader_free_signature(&shader->output_signature);
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HeapFree(GetProcessHeap(), 0, shader);
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}
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static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
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{
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d3d10_pixel_shader_wined3d_object_destroyed,
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};
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HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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@ -478,8 +493,8 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
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}
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hr = IWineD3DDevice_CreatePixelShader(device->wined3d_device,
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shader_info.shader_code, &shader->output_signature,
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&shader->wined3d_shader, (IUnknown *)shader);
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shader_info.shader_code, &shader->output_signature, &shader->wined3d_shader,
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(IUnknown *)shader, &d3d10_pixel_shader_wined3d_parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
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@ -46,6 +46,13 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *ifac
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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wined3d_mutex_lock();
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IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -59,8 +66,6 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
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wined3d_mutex_lock();
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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@ -73,6 +78,16 @@ static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
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IDirect3DPixelShader8Impl_Release,
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};
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static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
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{
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d3d8_pixelshader_wined3d_object_destroyed,
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};
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HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
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const DWORD *byte_code, DWORD shader_handle)
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{
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@ -84,7 +99,8 @@ HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
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NULL, &shader->wineD3DPixelShader, (IUnknown *)shader);
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NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
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&d3d8_pixelshader_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -46,6 +46,14 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 ifac
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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@ -56,12 +64,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex_Release(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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IDirect3DDevice9Ex_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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@ -107,6 +113,16 @@ static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
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IDirect3DPixelShader9Impl_GetFunction
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};
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static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
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{
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d3d9_pixelshader_wined3d_object_destroyed,
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};
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HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
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{
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HRESULT hr;
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@ -116,7 +132,8 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
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NULL, &shader->wineD3DPixelShader, (IUnknown *)shader);
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NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
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&d3d9_pixelshader_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -1792,7 +1792,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
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static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface,
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const DWORD *pFunction, const struct wined3d_shader_signature *output_signature,
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IWineD3DPixelShader **ppPixelShader, IUnknown *parent)
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IWineD3DPixelShader **ppPixelShader, IUnknown *parent,
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const struct wined3d_parent_ops *parent_ops)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DPixelShaderImpl *object;
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@ -1805,7 +1806,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
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return E_OUTOFMEMORY;
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}
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hr = pixelshader_init(object, This, pFunction, output_signature, parent);
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hr = pixelshader_init(object, This, pFunction, output_signature, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
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@ -71,6 +71,7 @@ static ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface)
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if (!refcount)
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{
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shader_cleanup((IWineD3DBaseShader *)iface);
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This->parent_ops->wined3d_object_destroyed(This->parent);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -424,7 +425,7 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
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HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
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const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
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IUnknown *parent)
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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HRESULT hr;
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@ -432,6 +433,7 @@ HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *de
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shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
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shader->parent = parent;
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shader->parent_ops = parent_ops;
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shader_init(&shader->baseShader, (IWineD3DDevice *)device);
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list_add_head(&device->shaders, &shader->baseShader.shader_list_entry);
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@ -2813,6 +2813,7 @@ typedef struct IWineD3DPixelShaderImpl {
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/* IWineD3DPixelShaderImpl */
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IUnknown *parent;
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const struct wined3d_parent_ops *parent_ops;
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/* Pixel shader input semantics */
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struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
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@ -2833,7 +2834,7 @@ typedef struct IWineD3DPixelShaderImpl {
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HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
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const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
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IUnknown *parent) DECLSPEC_HIDDEN;
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
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IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
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void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
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@ -3013,7 +3013,8 @@ interface IWineD3DDevice : IWineD3DBase
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[in] const DWORD *function,
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[in] const struct wined3d_shader_signature *output_signature,
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[out] IWineD3DPixelShader **shader,
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[in] IUnknown *parent
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[in] IUnknown *parent,
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[in] const struct wined3d_parent_ops *parent_ops
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);
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HRESULT CreatePalette(
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[in] DWORD flags,
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