d3dx9_36: Define D3DXSPRITE_xxx flags in hex for better readability.
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@ -28,15 +28,15 @@
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implementing all dlls from d3dx9_24 to d3dx9_36 */
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implementing all dlls from d3dx9_24 to d3dx9_36 */
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#define D3DX_VERSION 0x0902
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#define D3DX_VERSION 0x0902
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#define D3DX_SDK_VERSION 36
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#define D3DX_SDK_VERSION 36
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#define D3DXSPRITE_DONOTSAVESTATE 1
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#define D3DXSPRITE_DONOTSAVESTATE 0x00000001
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#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2
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#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002
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#define D3DXSPRITE_OBJECTSPACE 4
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#define D3DXSPRITE_OBJECTSPACE 0x00000004
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#define D3DXSPRITE_BILLBOARD 8
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#define D3DXSPRITE_BILLBOARD 0x00000008
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#define D3DXSPRITE_ALPHABLEND 16
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#define D3DXSPRITE_ALPHABLEND 0x00000010
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#define D3DXSPRITE_SORT_TEXTURE 32
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#define D3DXSPRITE_SORT_TEXTURE 0x00000020
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#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64
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#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040
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#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128
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#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080
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#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256
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#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100
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/**********************************************
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/**********************************************
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******************** GUIDs *******************
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******************** GUIDs *******************
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