wined3d: Fix texm3x3pad.

The register number is already in the name we got from get_register_name,
don't add it twice.
This commit is contained in:
Stefan Doesinger 2009-05-28 18:41:50 +02:00 committed by Alexandre Julliard
parent f75dadfeb7
commit 7856c1c26f
1 changed files with 2 additions and 2 deletions

View File

@ -1653,8 +1653,8 @@ static void pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins)
shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
shader_addline(buffer, "DP3 %s%u.%c, fragment.texcoord[%u], %s;\n",
dst_name, tmp_reg.idx, 'x' + current_state->current_row, reg, src0_name);
shader_addline(buffer, "DP3 %s.%c, fragment.texcoord[%u], %s;\n",
dst_name, 'x' + current_state->current_row, reg, src0_name);
current_state->texcoord_w[current_state->current_row++] = reg;
}