wined3d: Use wined3d_resource_map() in d3d_vertex_buffer7_Lock().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -227,6 +227,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
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struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_map_desc wined3d_map_desc;
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HRESULT hr;
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DWORD wined3d_flags = 0;
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@ -273,7 +274,9 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
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*data_size = wined3d_desc.size;
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}
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hr = wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, wined3d_flags);
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hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
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0, &wined3d_map_desc, NULL, wined3d_flags);
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*data = wined3d_map_desc.data;
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wined3d_mutex_unlock();
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