From 7832577ad7a73f4436259c9ddd6b7aaf8dc4850c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Thu, 3 Mar 2011 21:44:02 +0100 Subject: [PATCH] d3dcompiler: Add debug helper for shader variable type. --- dlls/d3dcompiler_43/d3dcompiler_private.h | 1 + dlls/d3dcompiler_43/reflection.c | 3 +- dlls/d3dcompiler_43/utils.c | 56 +++++++++++++++++++++++ 3 files changed, 59 insertions(+), 1 deletion(-) diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h index 6b8e103ae1e..4ac8966ee61 100644 --- a/dlls/d3dcompiler_43/d3dcompiler_private.h +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h @@ -42,6 +42,7 @@ /* TRACE helper functions */ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN; const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN; +const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN; /* ID3DBlob */ struct d3dcompiler_blob diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index 7a635037541..006dc404bc7 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -1212,7 +1212,8 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type read_dword(&ptr, &temp); desc->Class = temp & 0xffff; desc->Type = temp >> 16; - TRACE("Class %s, Type %x\n", debug_d3dcompiler_shader_variable_class(desc->Class), desc->Type); + TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class), + debug_d3dcompiler_shader_variable_type(desc->Type)); read_dword(&ptr, &temp); desc->Rows = temp & 0xffff; diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index d47258db75a..57271830330 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -47,6 +47,62 @@ const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) } } +const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) +{ + switch (t) + { + WINE_D3DCOMPILER_TO_STR(D3D_SVT_VOID); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_BOOL); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_INT); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_FLOAT); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_STRING); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE1D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE3D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURECUBE); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_SAMPLER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_PIXELSHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_VERTEXSHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_UINT); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_UINT8); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_GEOMETRYSHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RASTERIZER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_DEPTHSTENCIL); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_BLEND); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_CBUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TBUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE1DARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RENDERTARGETVIEW); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_DEPTHSTENCILVIEW); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DMS); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURE2DMSARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_TEXTURECUBEARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_HULLSHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_DOMAINSHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_INTERFACE_POINTER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_COMPUTESHADER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_DOUBLE); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE1D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE1DARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE2D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE2DARRAY); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWTEXTURE3D); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWBUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_BYTEADDRESS_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWBYTEADDRESS_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_STRUCTURED_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_RWSTRUCTURED_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_APPEND_STRUCTURED_BUFFER); + WINE_D3DCOMPILER_TO_STR(D3D_SVT_CONSUME_STRUCTURED_BUFFER); + default: + FIXME("Unrecognized D3D_SHADER_VARIABLE_TYPE %#x.\n", t); + return "unrecognized"; + } +} + const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) { switch(part)