wined3d: Remove obsolete code & ModifyLocation TODO.

This fbo logic appears to have already been implemented in ModifyLocation.
This commit is contained in:
Alexander Dorofeyev 2008-09-03 23:59:58 +03:00 committed by Alexandre Julliard
parent 1bcd6e4508
commit 78312704d9
2 changed files with 0 additions and 9 deletions

View File

@ -5152,10 +5152,6 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfa
* it is most likely more efficient to perform a clear on the sysmem copy too instead of downloading it
*/
IWineD3DSurface_ModifyLocation(This->lastActiveRenderTarget, SFLAG_INDRAWABLE, TRUE);
/* TODO: Move the fbo logic into ModifyLocation() */
if(This->render_offscreen && wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
target->Flags |= SFLAG_INTEXTURE;
}
}
if (Flags & WINED3DCLEAR_ZBUFFER) {
/* Note that WINED3DCLEAR_ZBUFFER implies a depth stencil exists on the device */

View File

@ -3437,7 +3437,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Now load the surface */
IWineD3DSurface_PreLoad((IWineD3DSurface *) Src);
/* Activate the destination context, set it up for blitting */
ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
@ -3545,10 +3544,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
* is outdated now
*/
IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INDRAWABLE, TRUE);
/* TODO: This should be moved to ModifyLocation() */
if(!(dstSwapchain || wined3d_settings.offscreen_rendering_mode != ORM_FBO)) {
This->Flags |= SFLAG_INTEXTURE;
}
return WINED3D_OK;
} else {