winedos: Added additional VGA/VESA modes & information missing in mode descriptions.
Used new mode information to fix required attributes incorrectly set.
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1e8eb27200
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7808a8cb27
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@ -133,64 +133,88 @@ struct _ModeInfoBlock {
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#include "poppack.h"
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/* VGA VESA definitions */
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enum modetype {TEXT=0, GRAPHIC=1};
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/*
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* Wine internal information about video modes.
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* If depth is zero, the mode is considered to
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* be a text mode.
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*/
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typedef struct {
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WORD Mode;
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WORD Width;
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WORD Height;
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WORD Depth;
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BOOL ModeType;
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WORD TextCols; /* columns of text in display */
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WORD TextRows; /* rows of text in display */
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WORD CharWidth;
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WORD CharHeight;
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WORD Width; /* width of display in pixels */
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WORD Height; /* height of display in pixels */
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WORD Depth; /* bits per pixel */
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WORD Colors; /* total available colors */
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WORD ScreenPages;
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BOOL Supported;
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} INT10_MODE;
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/*
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* List of supported video modes.
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*
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* should be expanded to contain most or all information
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* as required for SVGA VESA mode info block for VESA BIOS subsystem 1 (see _ModeInfoBlock)
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* this will allow proper support for FIXME items in VGA/VESA mode configuration
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*
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* FIXME - verify and define support for VESA modes
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* FIXME - add # bit planes, # video memory banks, & memory model
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*/
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static const INT10_MODE INT10_modelist[] =
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{
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{0x0000, 40, 25, 0},
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{0x0001, 40, 25, 0},
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{0x0002, 80, 25, 0},
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{0x0003, 80, 25, 0},
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{0x0007, 80, 25, 0},
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{0x000d, 320, 200, 4},
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{0x000e, 640, 200, 4},
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{0x0010, 640, 350, 4},
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{0x0012, 640, 480, 4},
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{0x0013, 320, 200, 8},
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{0x006a, 800, 600, 4}, /* VESA mode, same as 0x102 */
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{0x0100, 640, 400, 8},
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{0x0101, 640, 480, 8},
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{0x0102, 800, 600, 4},
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{0x0103, 800, 600, 8},
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{0x0104, 1024, 768, 4},
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{0x0105, 1024, 768, 8},
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{0x0106, 1280, 1024, 4},
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{0x0107, 1280, 1024, 8},
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{0x0108, 80, 60, 0},
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{0x0109, 132, 25, 0},
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{0x010a, 132, 43, 0},
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{0x010b, 132, 50, 0},
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{0x010c, 132, 60, 0},
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{0x010d, 320, 200, 15},
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{0x010e, 320, 200, 16},
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{0x010f, 320, 200, 24},
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{0x0110, 640, 480, 15},
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{0x0111, 640, 480, 16},
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{0x0112, 640, 480, 24},
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{0x0113, 800, 600, 15},
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{0x0114, 800, 600, 16},
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{0x0115, 800, 600, 24},
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{0x0116, 1024, 768, 15},
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{0x0117, 1024, 768, 16},
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{0x0118, 1024, 768, 24},
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{0x0119, 1280, 1024, 15},
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{0x011a, 1280, 1024, 16},
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{0x011b, 1280, 1024, 24},
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{0xffff, 0, 0, 0}
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/* VGA modes */
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{0x0000, TEXT, 40, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 0 */
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{0x0001, TEXT, 40, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 1 */
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{0x0002, TEXT, 80, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 2 */
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{0x0003, TEXT, 80, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 3 */
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{0x0004, GRAPHIC, 40, 25, 8, 8, 320, 200, 2, 4, 1, FALSE}, /* VGA graphics mode 4 */
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{0x0005, GRAPHIC, 40, 25, 8, 8, 320, 200, 2, 4, 1, FALSE}, /* VGA graphics mode 5 */
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{0x0006, GRAPHIC, 80, 25, 8, 8, 640, 200, 1, 2, 1, FALSE}, /* VGA graphics mode 6 */
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{0x0007, TEXT, 80, 25, 9, 16, 720, 400, 0, 0, 8, FALSE}, /* VGA text mode 7 - FIXME bad default address */
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{0x000d, GRAPHIC, 40, 25, 8, 8, 320, 200, 4, 16, 8, FALSE}, /* VGA graphics mode 13 */
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{0x000e, GRAPHIC, 80, 25, 8, 8, 640, 200, 4, 16, 4, FALSE}, /* VGA graphics mode 14 */
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{0x000f, GRAPHIC, 80, 25, 8, 14, 640, 350, 0, 0, 2, FALSE}, /* VGA graphics mode 15 */
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{0x0010, GRAPHIC, 80, 25, 8, 14, 640, 350, 4, 16, 2, FALSE}, /* VGA graphics mode 16 */
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{0x0012, GRAPHIC, 80, 30, 8, 16, 640, 480, 1, 2, 1, FALSE}, /* VGA graphics mode 17 */
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{0x0012, GRAPHIC, 80, 30, 8, 16, 640, 480, 4, 16, 1, FALSE}, /* VGA graphics mode 18 */
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{0x0013, GRAPHIC, 40, 25, 8, 8, 320, 200, 8, 256, 1, TRUE}, /* VGA graphics mode 19 */
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/* VESA 7-bit modes */
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{0x006a, GRAPHIC, 0, 0, 0, 0, 800, 600, 4, 16, 1, TRUE}, /* VESA graphics mode, same as 0x102 */
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/* VESA 15-bit modes */
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{0x0100, GRAPHIC, 0, 0, 0, 0, 640, 400, 8, 256, 1, TRUE}, /* VESA graphics mode */
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{0x0101, GRAPHIC, 0, 0, 0, 0, 640, 480, 8, 256, 1, TRUE}, /* VESA graphics mode */
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{0x0102, GRAPHIC, 0, 0, 0, 0, 800, 600, 4, 16, 1, TRUE}, /* VESA graphics mode */
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{0x0103, GRAPHIC, 0, 0, 0, 0, 800, 600, 8, 256, 1, TRUE}, /* VESA graphics mode */
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{0x0104, GRAPHIC, 0, 0, 0, 0, 1024, 768, 4, 16, 1, TRUE}, /* VESA graphics mode */
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{0x0105, GRAPHIC, 0, 0, 0, 0, 1024, 768, 8, 256, 1, TRUE}, /* VESA graphics mode */
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{0x0106, GRAPHIC, 0, 0, 0, 0, 1280, 1024, 4, 16, 1, TRUE}, /* VESA graphics mode */
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{0x0107, GRAPHIC, 0, 0, 0, 0, 1280, 1024, 8, 256, 1, TRUE}, /* VESA graphics mode */
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{0x0108, TEXT, 0, 0, 0, 0, 80, 60, 0, 0, 1, TRUE}, /* VESA text mode */
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{0x0109, TEXT, 0, 0, 0, 0, 132, 25, 0, 0, 1, TRUE}, /* VESA text mode */
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{0x010a, TEXT, 0, 0, 0, 0, 132, 43, 0, 0, 1, TRUE}, /* VESA text mode */
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{0x010b, TEXT, 0, 0, 0, 0, 132, 50, 0, 0, 1, TRUE}, /* VESA text mode */
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{0x010c, TEXT, 0, 0, 0, 0, 132, 60, 0, 0, 1, TRUE}, /* VESA text mode */
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/* VESA 1.2 modes */
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{0x010d, GRAPHIC, 0, 0, 0, 0, 320, 200, 15, 0, 1, TRUE}, /* VESA graphics mode, 32K colors */
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{0x010e, GRAPHIC, 0, 0, 0, 0, 320, 200, 16, 0, 1, TRUE}, /* VESA graphics mode, 64K colors */
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{0x010f, GRAPHIC, 0, 0, 0, 0, 320, 200, 24, 0, 1, TRUE}, /* VESA graphics mode, 16.8 Million colors */
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{0x0110, GRAPHIC, 0, 0, 0, 0, 640, 480, 15, 0, 1, TRUE}, /* VESA graphics mode, 32K colors */
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{0x0111, GRAPHIC, 0, 0, 0, 0, 640, 480, 16, 0, 1, TRUE}, /* VESA graphics mode, 64K colors */
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{0x0112, GRAPHIC, 0, 0, 0, 0, 640, 480, 24, 0, 1, TRUE}, /* VESA graphics mode, 16.8 Million colors */
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{0x0113, GRAPHIC, 0, 0, 0, 0, 800, 600, 15, 0, 1, TRUE}, /* VESA graphics mode, 32K colors */
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{0x0114, GRAPHIC, 0, 0, 0, 0, 800, 600, 16, 0, 1, TRUE}, /* VESA graphics mode, 64K colors */
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{0x0115, GRAPHIC, 0, 0, 0, 0, 800, 600, 24, 0, 1, TRUE}, /* VESA graphics mode, 16.8 Million colors */
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{0x0116, GRAPHIC, 0, 0, 0, 0, 1024, 768, 15, 0, 1, TRUE}, /* VESA graphics mode, 32K colors */
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{0x0117, GRAPHIC, 0, 0, 0, 0, 1024, 768, 16, 0, 1, TRUE}, /* VESA graphics mode, 64K colors */
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{0x0118, GRAPHIC, 0, 0, 0, 0, 1024, 768, 24, 0, 1, TRUE}, /* VESA graphics mode, 16.8 Million colors */
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{0x0119, GRAPHIC, 0, 0, 0, 0, 1280, 1024, 15, 0, 1, TRUE}, /* VESA graphics mode, 32K colors */
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{0x011a, GRAPHIC, 0, 0, 0, 0, 1280, 1024, 16, 0, 1, TRUE}, /* VESA graphics mode, 64K colors */
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{0x011b, GRAPHIC, 0, 0, 0, 0, 1280, 1024, 24, 0, 1, TRUE}, /* VESA graphics mode, 16.8 Million colors */
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{0xffff, TEXT, 0, 0, 0, 0, 0, 0, 0, 0, 1, FALSE}
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};
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/* True if video mode is a vesa mode, false otherwise.
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@ -343,22 +367,32 @@ static BOOL INT10_FillModeInformation( struct _ModeInfoBlock *mib, WORD mode )
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* 13-15 - Reserved.
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*/
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{
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WORD attr = 0x000a; /* color mode, optional info */
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WORD attr = 0x0002; /* set optional info available */
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/* Enable color mode - if both Colors & Depth are 0, then assume monochrome*/
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if (ptr->Colors || ptr->Depth)
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{
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attr |= 0x0008;
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}
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/*
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* FIXME: Attribute handling is incomplete.
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*/
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/* Mode supported? FIXME: correct value */
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attr |= 0x0001;
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/* Mode supported? */
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if (ptr->Supported)
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{
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attr |= 0x0001; /* set display mode supported */
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}
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/* Graphical mode? */
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if (ptr->Depth)
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attr |= 0x0010;
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if (ptr->ModeType != TEXT)
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{
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attr |= 0x0010; /* set graphics mode on (text mode off) */
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}
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/* Not VGA-compatible? */
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if (IS_VESA_MODE(mode))
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attr |= 0x0020;
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attr |= 0x0020; /* disable VGA ports */
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mib->ModeAttributes = attr;
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}
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@ -392,16 +426,30 @@ static BOOL INT10_FillModeInformation( struct _ModeInfoBlock *mib, WORD mode )
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mib->BytesPerScanLine = ptr->Width * (ptr->Depth ? (ptr->Depth + 7) / 8 : 1);
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/* 18 - WORD: width in pixels (graphics) or characters (text) */
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mib->XResolution = ptr->Width;
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if (ptr->ModeType == TEXT)
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{
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mib->XResolution = ptr->TextCols;
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}
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else
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{
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mib->XResolution = ptr->Width;
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}
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/* 20 - WORD: height in pixels (graphics) or characters (text) */
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mib->YResolution = ptr->Height;
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if (ptr->ModeType == TEXT)
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{
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mib->YResolution = ptr->TextRows;
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}
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else
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{
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mib->YResolution = ptr->Height;
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}
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/* 22 - BYTE: width of character cell in pixels */
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mib->XCharSize = 0; /* FIXME */
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mib->XCharSize = ptr->CharWidth;
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/* 23 - BYTE: height of character cell in pixels */
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mib->YCharSize = 0; /* FIXME */
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mib->YCharSize = ptr->CharHeight;
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/* 24 - BYTE: number of memory planes */
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mib->NumberOfPlanes = 1; /* FIXME */
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@ -426,7 +474,7 @@ static BOOL INT10_FillModeInformation( struct _ModeInfoBlock *mib, WORD mode )
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* 08-0F - Reserved for VESA.
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* 10-FF - OEM memory models.
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*/
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if (!ptr->Depth)
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if (ptr->ModeType == TEXT)
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mib->MemoryModel = 0; /* text mode */
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else
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mib->MemoryModel = 3; /* FIXME */
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@ -435,7 +483,7 @@ static BOOL INT10_FillModeInformation( struct _ModeInfoBlock *mib, WORD mode )
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mib->BankSize = 0; /* FIXME */
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/* 29 - BYTE: number of image pages (less one) in video RAM */
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mib->NumberOfImagePages = 0; /* FIXME */
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mib->NumberOfImagePages = (ptr->ScreenPages)-1;
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/* 30 - BYTE: reserved (0x00 for VBE 1.0-2.0, 0x01 for VBE 3.0) */
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mib->Reserved1 = 0x01;
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@ -714,7 +762,7 @@ INT10_HEAP *INT10_GetHeap( void )
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strcpy( heap_pointer->VesaOEMName, "WINE SVGA BOARD" );
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strcpy( heap_pointer->VesaVendorName, "WINE" );
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strcpy( heap_pointer->VesaProductName, "WINE SVGA" );
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strcpy( heap_pointer->VesaProductRev, "2003" );
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strcpy( heap_pointer->VesaProductRev, "2008" );
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heap_pointer->VesaCurrentMode = 0; /* Initialized later. */
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heap_pointer->WineHeapSegment = segment;
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@ -758,6 +806,8 @@ static BOOL INT10_SetVideoMode( BIOSDATA *data, WORD mode )
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/*
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* Linear framebuffer is not supported.
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* FIXME - not sure this is valid since mode 19 is 256 color & linear
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* of course only 1 window is addressable.
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*/
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if (mode & 0x4000)
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return FALSE;
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@ -777,25 +827,25 @@ static BOOL INT10_SetVideoMode( BIOSDATA *data, WORD mode )
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else
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data->VideoMode = 0;
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if (ptr->Depth == 0)
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if (ptr->ModeType == TEXT)
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{
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/* Text mode. */
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TRACE( "Setting %s %dx%d text mode (screen %s)\n",
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IS_VESA_MODE(mode) ? "VESA" : "VGA",
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ptr->Width, ptr->Height,
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ptr->TextCols, ptr->TextRows,
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clearScreen ? "cleared" : "preserved" );
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/*
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* FIXME: We should check here if alpha mode could be set.
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*/
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VGA_SetAlphaMode( ptr->Width, ptr->Height );
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VGA_SetAlphaMode( ptr->TextCols, ptr->TextRows );
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data->VideoColumns = ptr->Width;
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data->RowsOnScreenMinus1 = ptr->Height - 1;
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data->VideoColumns = ptr->TextCols;
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data->RowsOnScreenMinus1 = ptr->TextRows - 1;
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if (clearScreen)
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{
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VGA_ClearText( 0, 0, ptr->Height-1, ptr->Width-1, 0x07 );
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VGA_ClearText( 0, 0, ptr->TextCols-1, ptr->TextRows-1, 0x07 );
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INT10_SetCursorPos( data, 0, 0, 0 );
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VGA_SetCursorPos( 0, 0 );
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}
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