d3d8/tests: Test rhw table fog z vs rhw.
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@ -5515,6 +5515,127 @@ static void test_negative_fixedfunction_fog(void)
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DestroyWindow(window);
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}
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static void test_table_fog_zw(void)
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{
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HRESULT hr;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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ULONG refcount;
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HWND window;
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D3DCOLOR color;
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D3DCAPS8 caps;
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static struct
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{
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struct vec4 position;
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D3DCOLOR diffuse;
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}
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quad[] =
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{
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{{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
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{{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
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{{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
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{{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
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};
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static const D3DMATRIX identity =
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{{{
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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}}};
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static const struct
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{
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float z, w;
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D3DZBUFFERTYPE z_test;
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D3DCOLOR color;
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}
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tests[] =
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{
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{0.7f, 0.0f, D3DZB_TRUE, 0x004cb200},
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{0.7f, 0.0f, D3DZB_FALSE, 0x004cb200},
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{0.7f, 0.3f, D3DZB_TRUE, 0x004cb200},
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{0.7f, 0.3f, D3DZB_FALSE, 0x004cb200},
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{0.7f, 3.0f, D3DZB_TRUE, 0x004cb200},
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{0.7f, 3.0f, D3DZB_FALSE, 0x004cb200},
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{0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00},
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{0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00},
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};
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unsigned int i;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE))
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{
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skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n");
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goto done;
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}
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0x0000ff00);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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/* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */
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hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &identity);
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ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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quad[0].position.z = tests[i].z;
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quad[1].position.z = tests[i].z;
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quad[2].position.z = tests[i].z;
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quad[3].position.z = tests[i].z;
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quad[0].position.w = tests[i].w;
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quad[1].position.w = tests[i].w;
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quad[2].position.w = tests[i].w;
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quad[3].position.w = tests[i].w;
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, tests[i].z_test);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, tests[i].color, 2),
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"Got unexpected color 0x%08x, expected 0x%08x, case %u.\n", color, tests[i].color, i);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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}
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done:
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER8 identifier;
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@ -5567,4 +5688,5 @@ START_TEST(visual)
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test_3dc_formats();
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test_fog_interpolation();
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test_negative_fixedfunction_fog();
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test_table_fog_zw();
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}
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