wined3d: Get resource info from the texture in surface_depth_blt_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -633,15 +633,15 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
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if (src_mask != dst_mask)
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{
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ERR("Incompatible formats %s and %s.\n",
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debug_d3dformat(src_surface->resource.format->id),
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debug_d3dformat(dst_surface->resource.format->id));
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debug_d3dformat(src_surface->container->resource.format->id),
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debug_d3dformat(dst_surface->container->resource.format->id));
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return;
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}
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if (!src_mask)
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{
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ERR("Not a depth / stencil format: %s.\n",
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debug_d3dformat(src_surface->resource.format->id));
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debug_d3dformat(src_surface->container->resource.format->id));
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return;
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}
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