wined3d: Don't use GL_NV_texture_shader on OSX.
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@ -666,6 +666,12 @@ static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const
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}
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}
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static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer)
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{
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if(!match_apple(gl_info, gl_renderer)) return FALSE;
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return GL_SUPPORT(NV_TEXTURE_SHADER);
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}
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static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
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{
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TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->vs_arb_constantsF);
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@ -783,6 +789,13 @@ static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
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gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
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}
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static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
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{
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gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER3] = FALSE;
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}
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struct driver_quirk
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{
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BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
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@ -847,7 +860,15 @@ static const struct driver_quirk quirk_table[] =
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match_allows_spec_alpha,
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quirk_allows_specular_alpha,
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"Allow specular alpha quirk"
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}
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},
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{
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/* The pixel formats provided by GL_NV_texture_shader are broken on OSX
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* (rdar://5682521).
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*/
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match_apple_nvts,
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quirk_apple_nvts,
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"Apple NV_texture_shader disable"
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},
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};
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/* Certain applications (Steam) complain if we report an outdated driver version. In general,
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