d3dx11: Add D3DX11CreateTextureFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -22,7 +22,7 @@
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateTextureFromFileA
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@ stub D3DX11CreateTextureFromFileA
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@ stub D3DX11CreateTextureFromFileW
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@ stub D3DX11CreateTextureFromFileW
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@ stub D3DX11CreateTextureFromMemory
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@ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stub D3DX11CreateThreadPump
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@ -65,3 +65,13 @@ HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data,
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SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
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ID3D11Resource **texture, HRESULT *hresult)
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{
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FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n",
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device, data, data_size, load_info, pump, texture, hresult);
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return E_NOTIMPL;
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}
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@ -22,7 +22,7 @@
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateShaderResourceViewFromResourceW
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@ stub D3DX11CreateTextureFromFileA
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@ stub D3DX11CreateTextureFromFileA
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@ stub D3DX11CreateTextureFromFileW
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@ stub D3DX11CreateTextureFromFileW
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@ stub D3DX11CreateTextureFromMemory
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@ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceA
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stub D3DX11CreateThreadPump
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