d3dx9: Pass a struct d3dx_effect to get_annotation_by_name().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -854,9 +854,10 @@ static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx9_base_ef
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return NULL;
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}
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static struct d3dx_parameter *get_annotation_by_name(struct d3dx9_base_effect *base,
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unsigned int count, struct d3dx_parameter *annotations, const char *name)
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static struct d3dx_parameter *get_annotation_by_name(struct d3dx_effect *effect, unsigned int count,
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struct d3dx_parameter *annotations, const char *name)
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{
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struct d3dx9_base_effect *base = &effect->base_effect;
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UINT i, length;
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struct d3dx_parameter *temp_parameter;
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const char *part;
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@ -2251,7 +2252,7 @@ static D3DXHANDLE WINAPI d3dx_effect_GetAnnotationByName(ID3DXEffect *iface, D3D
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annotation_count = get_annotation_from_object(effect, object, &annotations);
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annotation = get_annotation_by_name(&effect->base_effect, annotation_count, annotations, name);
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annotation = get_annotation_by_name(effect, annotation_count, annotations, name);
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if (annotation)
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{
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TRACE("Returning parameter %p\n", annotation);
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