diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c45b0a611f0..8678a846a58 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1478,10 +1478,10 @@ static void shader_glsl_load_fog_uniform(const struct wined3d_context_gl *contex checkGLcall("fog emulation uniforms"); } -static void shader_glsl_clip_plane_uniform(const struct wined3d_context *context, +static void shader_glsl_clip_plane_uniform(const struct wined3d_context_gl *context_gl, const struct wined3d_state *state, unsigned int index, struct glsl_shader_prog_link *prog) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_matrix matrix; struct wined3d_vec4 plane; @@ -1547,7 +1547,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context if (update_mask & WINED3D_SHADER_CONST_VS_CLIP_PLANES) { for (i = 0; i < gl_info->limits.user_clip_distances; ++i) - shader_glsl_clip_plane_uniform(context, state, i, prog); + shader_glsl_clip_plane_uniform(context_gl, state, i, prog); } if (update_mask & WINED3D_SHADER_CONST_VS_POINTSIZE)