- Remove Idle().
- Fix repainting artefacts by drawing only through WM_PAINT. - Unify hand drawing functions. - 0 & 6 ticks are now always vertical.
This commit is contained in:
parent
ca3ac8f155
commit
76fdbf038b
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@ -26,12 +26,14 @@
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#include "config.h"
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#include <stdio.h>
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#include "windows.h"
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#include "commdlg.h"
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#include "main.h"
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#include "license.h"
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#include "language.h"
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#include "winclock.h"
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#include "commdlg.h"
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#define INITIAL_WINDOW_SIZE 200
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#define TIMER_ID 1
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@ -176,14 +178,10 @@ LRESULT WINAPI CLOCK_WndProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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HDC context;
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context = BeginPaint(hWnd, &ps);
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if(Globals.bAnalog) {
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DrawFace(context);
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Idle(context);
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}
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if(Globals.bAnalog)
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AnalogClock(context, Globals.MaxX, Globals.MaxY);
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else
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{
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/* do nothing */
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}
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DigitalClock(context, Globals.MaxX, Globals.MaxY);
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EndPaint(hWnd, &ps);
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break;
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}
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@ -191,9 +189,6 @@ LRESULT WINAPI CLOCK_WndProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SIZE: {
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Globals.MaxX = LOWORD(lParam);
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Globals.MaxY = HIWORD(lParam);
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OldHour.DontRedraw = TRUE;
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OldMinute.DontRedraw = TRUE;
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OldSecond.DontRedraw = TRUE;
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break;
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}
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@ -203,8 +198,11 @@ LRESULT WINAPI CLOCK_WndProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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case WM_TIMER: {
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Idle(0);
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break;
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/* Could just invalidate the changed hands,
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* but it doesn't really seem worth the effort
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*/
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InvalidateRect(Globals.hMainWnd, NULL, FALSE);
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break;
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}
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case WM_DESTROY: {
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@ -27,231 +27,124 @@
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "winclock.h"
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#include "windows.h"
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#include "main.h"
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#include "winnls.h"
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#include "winclock.h"
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#define MIN(a,b) (((a)<(b))?(a):(b))
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COLORREF FaceColor = RGB(192,192,192);
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COLORREF HandColor = RGB(0,0,0);
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COLORREF EtchColor = RGB(0,0,0);
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float Pi=3.1415926;
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int nLastSecond = 60;
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HandData OldSecond,OldHour,OldMinute;
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int MiddleX(void)
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typedef struct
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{
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int X, diff;
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POINT Start;
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POINT End;
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} HandData;
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X = (Globals.MaxX/2);
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diff = (Globals.MaxX-Globals.MaxY);
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if (diff>0) { X = (X-(diff/2)); }
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return X;
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}
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HandData HourHand, MinuteHand, SecondHand;
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int MiddleY(void)
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static void DrawFace(HDC dc, const POINT* centre, int radius)
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{
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int Y, diff;
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Y = (Globals.MaxY/2);
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diff = (Globals.MaxX-Globals.MaxY);
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if (diff<0) { Y = Y+(diff/2); }
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return Y;
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}
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void DrawFace(HDC dc)
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{
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int MidX, MidY, t, DiffX, DiffY;
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MidX = MiddleX();
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MidY = MiddleY();
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DiffX = (Globals.MaxX-MidX*2)/2;
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DiffY = (Globals.MaxY-MidY*2)/2;
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int t;
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SelectObject(dc,CreateSolidBrush(FaceColor));
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SelectObject(dc,CreatePen(PS_SOLID,1,EtchColor));
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Ellipse(dc,DiffX,DiffY,2*MidX+DiffX,2*MidY+DiffY);
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Ellipse(dc,
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centre->x - radius, centre->y - radius,
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centre->x + radius, centre->y + radius);
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for(t=0; t<12; t++)
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{
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MoveToEx(dc,(MidX+DiffX)+sin(t*Pi/6)*0.9*MidX,(MidY+DiffY)-cos(t*Pi/6)*0.9*MidY,NULL);
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LineTo(dc,(MidY+DiffX)+sin(t*Pi/6)*0.8*MidX,(MidY+DiffY)-cos(t*Pi/6)*0.8*MidY);
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for(t=0; t<12; t++) {
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MoveToEx(dc,
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centre->x + sin(t*M_PI/6)*0.9*radius,
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centre->y - cos(t*M_PI/6)*0.9*radius,
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NULL);
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LineTo(dc,
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centre->x + sin(t*M_PI/6)*0.8*radius,
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centre->y - cos(t*M_PI/6)*0.8*radius);
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}
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if(Globals.MaxX>64 && Globals.MaxY>64)
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if (radius>64)
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for(t=0; t<60; t++)
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SetPixel(dc,(MidX+DiffX)+sin(t*Pi/30)*0.9*MidX,(MidY+DiffY)-cos(t*Pi/30)*0.9*MidY
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,EtchColor);
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SetPixel(dc,
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centre->x + sin(t*M_PI/30)*0.9*radius,
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centre->y - cos(t*M_PI/30)*0.9*radius,
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EtchColor);
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DeleteObject(SelectObject(dc,GetStockObject(NULL_BRUSH)));
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DeleteObject(SelectObject(dc,GetStockObject(NULL_PEN)));
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memset(&OldSecond,0,sizeof(OldSecond));
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memset(&OldMinute,0,sizeof(OldMinute));
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memset(&OldHour,0,sizeof(OldHour));
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}
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void DrawHourHand(HDC dc)
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static void DrawHand(HDC dc,HandData* hand)
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{
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if (OldHour.DontRedraw) return;
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MoveToEx(dc, OldHour.StartX, OldHour.StartY, NULL);
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LineTo(dc, OldHour.EndX, OldHour.EndY);
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MoveToEx(dc, hand->Start.x, hand->Start.y, NULL);
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LineTo(dc, hand->End.x, hand->End.y);
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}
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void DrawMinuteHand(HDC dc)
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static void DrawHands(HDC dc)
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{
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if (OldMinute.DontRedraw) return;
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MoveToEx(dc, OldMinute.StartX, OldMinute.StartY, NULL);
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LineTo(dc, OldMinute.EndX, OldMinute.EndY);
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SelectObject(dc,CreatePen(PS_SOLID,1,HandColor));
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DrawHand(dc, &SecondHand);
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DrawHand(dc, &MinuteHand);
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DrawHand(dc, &HourHand);
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DeleteObject(SelectObject(dc,GetStockObject(NULL_PEN)));
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}
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void DrawSecondHand(HDC dc)
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static void PositionHand(const POINT* centre, double length, double angle, HandData* hand)
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{
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if (OldSecond.DontRedraw) return;
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MoveToEx(dc, OldSecond.StartX, OldSecond.StartY, NULL);
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LineTo(dc, OldSecond.EndX, OldSecond.EndY);
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hand->Start = *centre;
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hand->End.x = centre->x + sin(angle)*length;
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hand->End.y = centre->y - cos(angle)*length;
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}
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BOOL UpdateHourHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos)
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static void PositionHands(const POINT* centre, int radius)
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{
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int Sx, Sy, Ex, Ey;
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BOOL rv;
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rv = FALSE;
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Sx = MidX; Sy = MidY;
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Ex = MidX+sin(Pos*Pi/6000)*XExt;
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Ey = MidY-cos(Pos*Pi/6000)*YExt;
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rv = ( Sx!=OldHour.StartX || Ex!=OldHour.EndX ||
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Sy!=OldHour.StartY || Ey!=OldHour.EndY );
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if (Globals.bAnalog && rv)DrawHourHand(dc);
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OldHour.StartX = Sx; OldHour.EndX = Ex;
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OldHour.StartY = Sy; OldHour.EndY = Ey;
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OldHour.DontRedraw=FALSE;
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return rv;
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SYSTEMTIME st;
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double hour, minute, second;
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/* 0 <= hour,minute,second < 2pi */
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/* Adding the millisecond count makes the second hand move more smoothly */
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GetLocalTime(&st);
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second = st.wSecond + st.wMilliseconds/1000.0;
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minute = st.wMinute + second/60.0;
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hour = st.wHour % 12 + minute/60.0;
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PositionHand(centre, radius * 0.5, hour/12 * 2*M_PI, &HourHand);
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PositionHand(centre, radius * 0.65, minute/60 * 2*M_PI, &MinuteHand);
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PositionHand(centre, radius * 0.79, second/60 * 2*M_PI, &SecondHand);
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}
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BOOL UpdateMinuteHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos)
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void AnalogClock(HDC dc, int x, int y)
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{
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int Sx, Sy, Ex, Ey;
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BOOL rv;
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rv = FALSE;
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Sx = MidX; Sy = MidY;
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Ex = MidX+sin(Pos*Pi/30000)*XExt;
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Ey = MidY-cos(Pos*Pi/30000)*YExt;
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rv = ( Sx!=OldMinute.StartX || Ex!=OldMinute.EndX ||
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Sy!=OldMinute.StartY || Ey!=OldMinute.EndY );
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if (Globals.bAnalog && rv)DrawMinuteHand(dc);
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OldMinute.StartX = Sx; OldMinute.EndX = Ex;
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OldMinute.StartY = Sy; OldMinute.EndY = Ey;
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OldMinute.DontRedraw=FALSE;
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return rv;
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POINT centre;
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int radius;
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radius = MIN(x, y)/2;
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centre.x = x/2;
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centre.y = y/2;
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DrawFace(dc, ¢re, radius);
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PositionHands(¢re, radius);
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DrawHands(dc);
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}
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BOOL UpdateSecondHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos)
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void DigitalClock(HDC dc, int X, int Y)
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{
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int Sx, Sy, Ex, Ey;
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BOOL rv;
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rv = FALSE;
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if (Globals.bSeconds) {
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Sx = MidX; Sy = MidY;
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Ex = MidX+sin(Pos*Pi/3000)*XExt;
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Ey = MidY-cos(Pos*Pi/3000)*YExt;
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rv = ( Sx!=OldSecond.StartX || Ex!=OldSecond.EndX ||
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Sy!=OldSecond.StartY || Ey!=OldSecond.EndY );
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if (Globals.bAnalog && rv) DrawSecondHand(dc);
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OldSecond.StartX = Sx; OldSecond.EndX = Ex;
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OldSecond.StartY = Sy; OldSecond.EndY = Ey;
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OldSecond.DontRedraw=FALSE;
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}
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return rv;
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}
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void DigitalClock(HDC dc)
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{
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CHAR szTime[MAX_STRING_LEN];
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LPSTR time = szTime;
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/* FIXME - this doesn't work very well */
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CHAR szTime[255];
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static short xChar, yChar;
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TEXTMETRIC tm;
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SYSTEMTIME st;
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LPSYSTEMTIME lpst = &st;
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GetLocalTime(&st);
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GetTimeFormat(LOCALE_USER_DEFAULT, LOCALE_STIMEFORMAT, lpst, NULL, time,
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MAX_STRING_LEN);
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SelectObject(dc,CreatePen(PS_SOLID,1,FaceColor));
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GetTimeFormat(LOCALE_USER_DEFAULT, LOCALE_STIMEFORMAT, &st, NULL,
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szTime, sizeof szTime);
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xChar = tm.tmAveCharWidth;
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yChar = tm.tmHeight;
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xChar = 100;
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yChar = 100;
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TextOut (dc, xChar, yChar, szTime, strlen (szTime));
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DeleteObject(SelectObject(dc,GetStockObject(NULL_PEN)));
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}
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void AnalogClock(HDC dc)
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{
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SYSTEMTIME st;
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WORD H, M, S, F;
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int MidX, MidY, DiffX, DiffY;
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BOOL Redraw;
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GetLocalTime(&st);
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S = st.wSecond;
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nLastSecond = S;
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H = st.wHour;
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M = st.wMinute;
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F = st.wMilliseconds / 10;
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F = F + S*100;
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M = M*1000+F/6;
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H = H*1000+M/60;
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MidX = MiddleX();
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MidY = MiddleY();
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DiffX = (Globals.MaxX-MidX*2)/2;
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DiffY = (Globals.MaxY-MidY*2)/2;
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SelectObject(dc,CreatePen(PS_SOLID,1,FaceColor));
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Redraw = FALSE;
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if(UpdateHourHand(dc,MidX+DiffX,MidY+DiffY,MidX*0.5,MidY*0.5,H)) Redraw = TRUE;
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if(UpdateMinuteHand(dc,MidX+DiffX,MidY+DiffY,MidX*0.65,MidY*0.65,M)) Redraw = TRUE;
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if(UpdateSecondHand(dc,MidX+DiffX,MidY+DiffY,MidX*0.79,MidY*0.79,F)) Redraw = TRUE;
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DeleteObject(SelectObject(dc,CreatePen(PS_SOLID,1,HandColor)));
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if(Redraw)
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{
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DrawSecondHand(dc);
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DrawMinuteHand(dc);
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DrawHourHand(dc);
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}
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DeleteObject(SelectObject(dc,GetStockObject(NULL_PEN)));
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}
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void Idle(HDC idc)
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{
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HDC context;
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if(idc)
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context=idc;
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else
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context=GetDC(Globals.hMainWnd);
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if (!context) return;
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if (Globals.bAnalog)
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{
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AnalogClock(context);
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}
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else
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{
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DigitalClock(context);
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}
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if(!idc) ReleaseDC(Globals.hMainWnd, context);
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TextOut (dc, xChar, yChar, szTime, strlen (szTime));
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DeleteObject(SelectObject(dc,GetStockObject(NULL_PEN)));
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}
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@ -21,24 +21,5 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <windows.h>
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typedef struct
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{
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int StartX,StartY,EndX,EndY;
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BOOL DontRedraw;
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} HandData;
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extern HandData OldMinute, OldHour, OldSecond;
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/* function prototypes */
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void DrawFace(HDC dc);
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void DrawHourHand(HDC dc);
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void DrawMinuteHand(HDC dc);
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void DrawSecondHand(HDC dc);
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BOOL UpdateHourHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos);
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BOOL UpdateMinuteHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos);
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BOOL UpdateSecondHand(HDC dc,int MidX,int MidY,int XExt,int YExt,WORD Pos);
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void Idle(HDC idc);
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void AnalogClock(HDC dc, int X, int Y);
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void DigitalClock(HDC dc, int X, int Y);
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