Revert bogus spelling "fix".
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@ -240,7 +240,7 @@ struct IDirect3DVtbl {
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and initialize the lpVtbl field to point to this variable.
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</para>
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<para>
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The IDirect3D_Xxx macros then just difference the lpVtbl
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The IDirect3D_Xxx macros then just dereference the lpVtbl
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pointer and use the function pointer corresponding to the
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macro name. This emulates the behavior of a virtual table
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and should be just as fast.
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@ -300,7 +300,7 @@ struct IDirect3DVtbl {
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<para>
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Since IDirect3D does double duty, each ICOM_METHOD macro
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defines both a function pointer and a non-virtual inline
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method which differences it and calls it. This way this
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method which dereferences it and calls it. This way this
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method behaves just like a virtual method but does not
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create a true C++ virtual table which would break the
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structure layout. If you look at the implementation of these
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