wined3d: Add ActivateContext in color_fill_fbo.
Also removes dirtifying of SCISSORTESTENABLE state that is made redundant by ActivateContext(...,CTXUSAGE_CLEAR).
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@ -6182,12 +6182,17 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
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TRACE("Surface %p is onscreen\n", surface);
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ActivateContext(This, surface, CTXUSAGE_CLEAR);
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ENTER_GL();
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GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
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buffer = surface_get_gl_buffer(surface, swapchain);
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glDrawBuffer(buffer);
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checkGLcall("glDrawBuffer()");
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} else {
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TRACE("Surface %p is offscreen\n", surface);
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ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_CLEAR);
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ENTER_GL();
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bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo);
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attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface);
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GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0));
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@ -6206,7 +6211,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_COLORWRITEENABLE));
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@ -6227,6 +6231,8 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
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glDrawBuffer(GL_BACK);
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checkGLcall("glDrawBuffer()");
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}
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LEAVE_GL();
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}
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static inline DWORD argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) {
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@ -6348,9 +6354,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
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ENTER_GL();
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color_fill_fbo(iface, pSurface, pRect, color);
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LEAVE_GL();
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return WINED3D_OK;
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} else {
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/* Just forward this to the DirectDraw blitting engine */
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