wined3d: Support event queries using GL_NV_fence.
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@ -1075,10 +1075,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
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break;
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case WINED3DQUERYTYPE_EVENT:
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/* Half-Life 2 needs this query. It does not render the main menu correctly otherwise
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* Pretend to support it, faking this query does not do much harm except potentially lowering performance
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*/
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FIXME("(%p) Event query: Unimplemented, but pretending to be supported\n", This);
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if(!GL_SUPPORT(NV_FENCE)) {
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/* Half-Life 2 needs this query. It does not render the main menu correctly otherwise
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* Pretend to support it, faking this query does not do much harm except potentially lowering performance
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*/
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FIXME("(%p) Event query: Unimplemented, but pretending to be supported\n", This);
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}
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hr = WINED3D_OK;
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break;
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@ -1112,10 +1114,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
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GL_EXTCALL(glGenQueriesARB(1, &((WineQueryOcclusionData *)(object->extendedData))->queryId));
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break;
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}
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case WINED3DQUERYTYPE_EVENT:
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/* TODO: GL_APPLE_fence */
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if(GL_SUPPORT(NV_FENCE)) {
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object->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WineQueryEventData));
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GL_EXTCALL(glGenFencesNV(1, &((WineQueryEventData *)(object->extendedData))->fenceId));
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checkGLcall("glGenFencesNV");
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}
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break;
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case WINED3DQUERYTYPE_VCACHE:
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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case WINED3DQUERYTYPE_VERTEXSTATS:
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case WINED3DQUERYTYPE_EVENT:
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case WINED3DQUERYTYPE_TIMESTAMP:
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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@ -65,6 +65,14 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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TRACE("(%p) : Releasing from %d\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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if(This->type == WINED3DQUERYTYPE_EVENT && GL_SUPPORT(NV_FENCE)) {
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GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
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checkGLcall("glDeleteFencesNV");
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} else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
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checkGLcall("glDeleteQueriesARB");
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}
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HeapFree(GetProcessHeap(), 0, This->extendedData);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -154,8 +162,13 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
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case WINED3DQUERYTYPE_EVENT:
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{
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BOOL* data = pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_EVENT\n", This);
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*data = TRUE; /*Don't know what this is supposed to be*/
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if(GL_SUPPORT(NV_FENCE)) {
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*data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId));
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checkGLcall("glTestFenceNV");
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} else {
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WARN("(%p): reporting GPU idle\n", This);
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*data = TRUE;
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}
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}
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break;
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case WINED3DQUERYTYPE_OCCLUSION:
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@ -367,6 +380,17 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
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}
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break;
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case WINED3DQUERYTYPE_EVENT: {
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if (GL_SUPPORT(GL_NV_fence)) {
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if (dwIssueFlags & WINED3DISSUE_END) {
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GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
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} else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
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/* Started implicitly at device creation */
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ERR("Event query issued with START flag - what to do?\n");
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}
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}
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}
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default:
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/* The fixme is printed when the app asks for the resulting data */
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WARN("(%p) : Unhandled query type %#x\n", This, This->type);
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@ -1339,6 +1339,9 @@ typedef struct WineQueryOcclusionData {
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GLuint queryId;
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} WineQueryOcclusionData;
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typedef struct WineQueryEventData {
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GLuint fenceId;
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} WineQueryEventData;
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/*****************************************************************************
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* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
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