wined3d: Introduce wined3d_device_get_compute_shader().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-07 09:50:12 +01:00 committed by Alexandre Julliard
parent 83b9fdb23b
commit 76a4efe1ed
3 changed files with 9 additions and 0 deletions

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@ -2738,6 +2738,13 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
wined3d_shader_decref(prev);
}
struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device)
{
TRACE("device %p.\n", device);
return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
}
void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer)
{
TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);

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@ -51,6 +51,7 @@
@ cdecl wined3d_device_get_base_vertex_index(ptr)
@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
@ cdecl wined3d_device_get_clip_status(ptr ptr)
@ cdecl wined3d_device_get_compute_shader(ptr)
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@ cdecl wined3d_device_get_depth_stencil_view(ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)

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@ -2162,6 +2162,7 @@ HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *devic
UINT plane_idx, struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
struct wined3d_clip_status *clip_status);
struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
struct wined3d_device_creation_parameters *creation_parameters);
struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);