d3d9/tests: Fix possible test failures.
expect_messages points to a local variable. When it goes out of scope, it reads into random memory, causing failures. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2631,6 +2631,7 @@ static void test_wndproc(void)
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{
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struct wndproc_thread_param thread_params;
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struct device_desc device_desc;
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static WINDOWPOS windowpos;
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IDirect3DDevice9Ex *device;
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WNDCLASSA wc = {0};
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HANDLE thread;
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@ -2646,7 +2647,6 @@ static void test_wndproc(void)
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LONG change_ret, device_style;
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BOOL ret;
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IDirect3D9Ex *d3d9ex;
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WINDOWPOS windowpos;
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static const struct message create_messages[] =
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{
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@ -2747,7 +2747,7 @@ static void test_wndproc(void)
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/* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */
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{0, 0, FALSE, 0},
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};
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struct message mode_change_messages[] =
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static const struct message mode_change_messages[] =
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{
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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@ -2760,7 +2760,7 @@ static void test_wndproc(void)
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* ShowWindow does not send such a message because the window is already visible. */
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{0, 0, FALSE, 0},
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};
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struct message mode_change_messages_hidden[] =
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static const struct message mode_change_messages_hidden[] =
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{
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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@ -2777,7 +2777,7 @@ static void test_wndproc(void)
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{WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
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{0, 0, FALSE, 0},
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};
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struct
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static const struct
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{
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DWORD create_flags;
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const struct message *focus_loss_messages;
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@ -2859,6 +2859,9 @@ static void test_wndproc(void)
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return;
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}
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filter_messages = NULL;
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expect_messages = NULL;
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d9_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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@ -3189,6 +3192,7 @@ static void test_wndproc(void)
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flush_events();
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ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
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expect_messages->message, expect_messages->window, i);
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expect_messages = NULL;
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/* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
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device_style = GetWindowLongA(device_window, GWL_STYLE);
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@ -3208,6 +3212,7 @@ static void test_wndproc(void)
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flush_events();
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ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
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expect_messages->message, expect_messages->window, i);
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expect_messages = NULL;
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if (!(tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES))
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{
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@ -3244,6 +3249,7 @@ static void test_wndproc(void)
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done:
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filter_messages = NULL;
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expect_messages = NULL;
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DestroyWindow(device_window);
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DestroyWindow(focus_window);
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SetEvent(thread_params.test_finished);
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@ -3270,6 +3276,9 @@ static void test_wndproc_windowed(void)
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DWORD res, tid;
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HWND tmp;
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filter_messages = NULL;
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expect_messages = NULL;
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d9_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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@ -3655,6 +3655,7 @@ static void test_wndproc(void)
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{
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struct wndproc_thread_param thread_params;
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struct device_desc device_desc;
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static WINDOWPOS windowpos;
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IDirect3DDevice9 *device;
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WNDCLASSA wc = {0};
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IDirect3D9 *d3d9;
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@ -3670,7 +3671,6 @@ static void test_wndproc(void)
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DEVMODEW devmode;
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LONG change_ret, device_style;
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BOOL ret;
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WINDOWPOS windowpos;
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static const struct message create_messages[] =
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{
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@ -3784,7 +3784,7 @@ static void test_wndproc(void)
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/* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */
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{0, 0, FALSE, 0},
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};
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struct message mode_change_messages[] =
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static const struct message mode_change_messages[] =
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{
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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@ -3797,7 +3797,7 @@ static void test_wndproc(void)
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* ShowWindow does not send such a message because the window is already visible. */
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{0, 0, FALSE, 0},
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};
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struct message mode_change_messages_hidden[] =
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static const struct message mode_change_messages_hidden[] =
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{
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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@ -3814,7 +3814,7 @@ static void test_wndproc(void)
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{WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
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{0, 0, FALSE, 0},
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};
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struct
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static const struct
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{
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DWORD create_flags;
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const struct message *focus_loss_messages, *reactivate_messages;
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@ -3893,6 +3893,9 @@ static void test_wndproc(void)
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return;
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}
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filter_messages = NULL;
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expect_messages = NULL;
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d9_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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@ -4258,6 +4261,7 @@ static void test_wndproc(void)
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flush_events();
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ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
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expect_messages->message, expect_messages->window, i);
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expect_messages = NULL;
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/* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
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device_style = GetWindowLongA(device_window, GWL_STYLE);
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@ -4277,6 +4281,7 @@ static void test_wndproc(void)
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flush_events();
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ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
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expect_messages->message, expect_messages->window, i);
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expect_messages = NULL;
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if (!(tests[i].create_flags & CREATE_DEVICE_NOWINDOWCHANGES))
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{
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@ -4314,6 +4319,7 @@ static void test_wndproc(void)
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done:
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filter_messages = NULL;
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expect_messages = NULL;
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DestroyWindow(device_window);
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DestroyWindow(focus_window);
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SetEvent(thread_params.test_finished);
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@ -4344,6 +4350,9 @@ static void test_wndproc_windowed(void)
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d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d9, "Failed to create a D3D object.\n");
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filter_messages = NULL;
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expect_messages = NULL;
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d9_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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@ -4557,6 +4566,7 @@ static void test_reset_fullscreen(void)
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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filter_messages = NULL;
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expect_messages = messages;
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wc.cbSize = sizeof(wc);
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@ -5259,6 +5269,9 @@ static void test_device_window_reset(void)
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HRESULT hr;
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ULONG ref;
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filter_messages = NULL;
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expect_messages = NULL;
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d9_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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