wined3d: Pass a wined3d_device_context to wined3d_device_flush().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2641,12 +2641,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
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static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
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static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
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{
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_flush(device->wined3d_device);
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wined3d_device_context_flush(context->wined3d_context);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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}
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}
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@ -5643,7 +5643,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_flush(device->wined3d_device);
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wined3d_device_context_flush(device->immediate_context.wined3d_context);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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}
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}
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@ -5621,11 +5621,11 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
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}
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}
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}
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}
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void CDECL wined3d_device_flush(struct wined3d_device *device)
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void CDECL wined3d_device_context_flush(struct wined3d_device_context *context)
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{
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{
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TRACE("device %p.\n", device);
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TRACE("context %p.\n", context);
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device->cs->c.ops->flush(&device->cs->c);
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context->ops->flush(context);
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}
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}
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static void update_swapchain_flags(struct wined3d_texture *texture)
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static void update_swapchain_flags(struct wined3d_texture *texture)
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@ -54,7 +54,6 @@
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@ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long)
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@ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long)
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@ cdecl wined3d_device_end_scene(ptr)
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@ cdecl wined3d_device_end_scene(ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ cdecl wined3d_device_evict_managed_resources(ptr)
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@ cdecl wined3d_device_flush(ptr)
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@ cdecl wined3d_device_get_available_texture_mem(ptr)
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@ cdecl wined3d_device_get_available_texture_mem(ptr)
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@ cdecl wined3d_device_get_blend_state(ptr ptr)
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@ cdecl wined3d_device_get_blend_state(ptr ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ -170,6 +169,7 @@
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@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
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@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
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@ cdecl wined3d_device_context_dispatch(ptr long long long)
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@ cdecl wined3d_device_context_dispatch(ptr long long long)
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@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
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@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
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@ cdecl wined3d_device_context_flush(ptr)
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@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
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@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ -2564,6 +2564,7 @@ void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *
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unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
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unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
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void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
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void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
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struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
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struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
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void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
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void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
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void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
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struct wined3d_shader_resource_view *view);
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struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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