d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().

This commit is contained in:
Rico Schüller 2010-12-22 12:15:57 +01:00 committed by Alexandre Julliard
parent bfcd413553
commit 767e5705a2
1 changed files with 12 additions and 2 deletions

View File

@ -143,9 +143,19 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindin
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc( static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{ {
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
return E_NOTIMPL; TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->isgn || index >= This->isgn->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->isgn->elements[index];
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc( static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(