wined3d: Rewrite condition in vshader_program_add_param() to actually distinguish between two cases.
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@ -468,7 +468,7 @@ static void vshader_program_add_param(SHADER_OPCODE_ARG *arg, const DWORD param,
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break;
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break;
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case WINED3DSPR_CONST:
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case WINED3DSPR_CONST:
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if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
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if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
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if(reg - This->rel_offset >= 0) {
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if(reg >= This->rel_offset) {
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sprintf(tmpReg, "C[A0.x + %u]", reg - This->rel_offset);
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sprintf(tmpReg, "C[A0.x + %u]", reg - This->rel_offset);
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} else {
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} else {
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sprintf(tmpReg, "C[A0.x - %u]", -reg + This->rel_offset);
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sprintf(tmpReg, "C[A0.x - %u]", -reg + This->rel_offset);
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