d3dcompiler: Allow casts to arrays.
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1acf5a0401
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76525af7f1
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@ -1488,7 +1488,10 @@ unary_expr: postfix_expr
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return 1;
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}
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dst_type = $3;
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if ($4)
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dst_type = new_array_type($3, $4);
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else
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dst_type = $3;
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if (!compatible_data_types(src_type, dst_type))
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{
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@ -854,8 +854,15 @@ struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_clas
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struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size)
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{
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FIXME("stub.\n");
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return NULL;
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struct hlsl_type *type = new_hlsl_type(NULL, HLSL_CLASS_ARRAY, HLSL_TYPE_FLOAT, 1, 1);
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if (!type)
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return NULL;
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type->modifiers = basic_type->modifiers;
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type->e.array.elements_count = array_size;
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type->e.array.type = basic_type;
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return type;
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}
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struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive)
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@ -1791,6 +1798,12 @@ const char *debug_hlsl_type(const struct hlsl_type *type)
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if (type->type == HLSL_CLASS_STRUCT)
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return "<anonymous struct>";
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if (type->type == HLSL_CLASS_ARRAY)
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{
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name = debug_base_type(type->e.array.type);
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return wine_dbg_sprintf("%s[%u]", name, type->e.array.elements_count);
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}
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name = debug_base_type(type);
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if (type->type == HLSL_CLASS_SCALAR)
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