d3d9: Expand rectangles in debug strings.

Most debug lines - except these three - expand the rectangles; so this
puts things simply in sync with the rest.

Signed-off-by: Rafał Mużyło <galtgendo@o2.pl>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rafał Mużyło 2018-07-06 16:55:26 +02:00 committed by Alexandre Julliard
parent 7e46daa1bb
commit 764df64f37
1 changed files with 6 additions and 6 deletions

View File

@ -1014,8 +1014,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
unsigned int i;
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region);
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
if (device->device_state != D3D9_DEVICE_STATE_OK)
return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
@ -1512,8 +1512,8 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
struct wined3d_box src_box;
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
iface, src_surface, src_rect, dst_surface, dst_point);
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point);
wined3d_mutex_lock();
@ -1630,8 +1630,8 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
HRESULT hr = D3DERR_INVALIDCALL;
RECT d, s;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
iface, src_surface, src_rect, dst_surface, dst_rect, filter);
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);