d3d8: Add detection for GL_ARB_point_sprite support.
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@ -656,6 +656,7 @@ typedef enum _GL_SupportedExt {
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ARB_MULTISAMPLE,
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ARB_MULTITEXTURE,
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ARB_POINT_PARAMETERS,
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ARB_POINT_SPRITE,
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ARB_TEXTURE_COMPRESSION,
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ARB_TEXTURE_CUBE_MAP,
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ARB_TEXTURE_ENV_ADD,
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@ -398,6 +398,9 @@ static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
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TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
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This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
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This->gl_info.max_textures = min(8, gl_max);
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} else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Point sprite support\n");
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This->gl_info.supported[ARB_POINT_SPRITE] = TRUE;
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} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
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TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
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This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
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