wined3d: Introduce wined3d_texture_ops.texture_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1795,53 +1795,10 @@ static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl *texture_gl,
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}
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}
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/* Context activation is done by the caller. Context may be NULL in
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* WINED3D_NO3D mode. */
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BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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return wined3d_resource_prepare_sysmem(&texture->resource);
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case WINED3D_LOCATION_USER_MEMORY:
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if (!texture->user_memory)
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ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
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return TRUE;
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case WINED3D_LOCATION_BUFFER:
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wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context_gl->gl_info);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_RGB:
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wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_SRGB:
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wined3d_texture_gl_prepare_texture(texture_gl, context_gl, TRUE);
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return TRUE;
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case WINED3D_LOCATION_DRAWABLE:
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if (!texture->swapchain && wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
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ERR("Texture %p does not have a drawable.\n", texture);
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return TRUE;
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, TRUE);
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return TRUE;
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case WINED3D_LOCATION_RB_RESOLVED:
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wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, FALSE);
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return TRUE;
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default:
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ERR("Invalid location %s.\n", wined3d_debug_location(location));
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return FALSE;
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}
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return texture->texture_ops->texture_prepare_location(texture, sub_resource_idx, context, location);
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}
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static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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@ -2468,7 +2425,6 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
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struct wined3d_texture_sub_resource *sub_resource;
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sub_resource = &texture_gl->t.sub_resources[sub_resource_idx];
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wined3d_texture_prepare_location(&texture_gl->t, sub_resource_idx, &context_gl->c, dst_location);
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/* We cannot download data from multisample textures directly. */
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if (wined3d_texture_gl_is_multisample_location(texture_gl, WINED3D_LOCATION_TEXTURE_RGB))
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@ -2687,7 +2643,6 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
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wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, WINED3D_LOCATION_SYSMEM);
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}
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wined3d_texture_gl_prepare_texture(texture_gl, context_gl, srgb);
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wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
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wined3d_texture_get_pitch(&texture_gl->t, level, &src_row_pitch, &src_slice_pitch);
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@ -2739,6 +2694,53 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
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return TRUE;
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}
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static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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return wined3d_resource_prepare_sysmem(&texture->resource);
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case WINED3D_LOCATION_USER_MEMORY:
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if (!texture->user_memory)
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ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
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return TRUE;
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case WINED3D_LOCATION_BUFFER:
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wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context_gl->gl_info);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_RGB:
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wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_SRGB:
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wined3d_texture_gl_prepare_texture(texture_gl, context_gl, TRUE);
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return TRUE;
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case WINED3D_LOCATION_DRAWABLE:
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if (!texture->swapchain && wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
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ERR("Texture %p does not have a drawable.\n", texture);
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return TRUE;
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, TRUE);
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return TRUE;
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case WINED3D_LOCATION_RB_RESOLVED:
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wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, FALSE);
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return TRUE;
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default:
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ERR("Invalid location %s.\n", wined3d_debug_location(location));
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return FALSE;
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}
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}
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/* Context activation is done by the caller. */
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static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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@ -2749,7 +2751,7 @@ static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
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TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
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texture, sub_resource_idx, context, wined3d_debug_location(location));
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if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
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if (!wined3d_texture_gl_prepare_location(texture, sub_resource_idx, context, location))
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return FALSE;
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switch (location)
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@ -2809,6 +2811,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
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static const struct wined3d_texture_ops texture_gl_ops =
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{
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wined3d_texture_gl_prepare_location,
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wined3d_texture_gl_load_location,
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wined3d_texture_gl_upload_data,
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wined3d_texture_gl_download_data,
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@ -3959,6 +3962,25 @@ static void wined3d_texture_no3d_download_data(struct wined3d_context *context,
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FIXME("Not implemented.\n");
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}
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static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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return wined3d_resource_prepare_sysmem(&texture->resource);
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case WINED3D_LOCATION_USER_MEMORY:
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if (!texture->user_memory)
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ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
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return TRUE;
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default:
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FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
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return FALSE;
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}
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}
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static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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{
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@ -3975,6 +3997,7 @@ static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
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static const struct wined3d_texture_ops wined3d_texture_no3d_ops =
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{
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wined3d_texture_no3d_prepare_location,
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wined3d_texture_no3d_load_location,
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wined3d_texture_no3d_upload_data,
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wined3d_texture_no3d_download_data,
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@ -4011,6 +4034,29 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
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FIXME("Not implemented.\n");
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}
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static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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return wined3d_resource_prepare_sysmem(&texture->resource);
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case WINED3D_LOCATION_USER_MEMORY:
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if (!texture->user_memory)
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ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_RGB:
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/* The Vulkan image is created during resource creation. */
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return TRUE;
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default:
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FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
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return FALSE;
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}
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}
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static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
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{
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@ -4021,6 +4067,7 @@ static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
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static const struct wined3d_texture_ops wined3d_texture_vk_ops =
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{
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wined3d_texture_vk_prepare_location,
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wined3d_texture_vk_load_location,
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wined3d_texture_vk_upload_data,
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wined3d_texture_vk_download_data,
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@ -3471,8 +3471,10 @@ struct wined3d_blt_info
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struct wined3d_texture_ops
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{
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BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, unsigned int location);
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BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location);
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struct wined3d_context *context, unsigned int location);
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void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
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const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
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unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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