wined3d: wined3d_device_set_render_state() never fails.
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@ -600,7 +600,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
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{
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hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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device->lost = FALSE;
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}
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else
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@ -1453,7 +1453,6 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
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D3DRENDERSTATETYPE state, DWORD value)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
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@ -1461,15 +1460,15 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
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switch (state)
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{
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case D3DRS_ZBIAS:
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hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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break;
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default:
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hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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}
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
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@ -3038,13 +3037,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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return hr;
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}
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hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
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goto err;
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}
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present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
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@ -1519,15 +1519,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
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D3DRENDERSTATETYPE state, DWORD value)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
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wined3d_mutex_lock();
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hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
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@ -2627,7 +2627,8 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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break;
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case D3DRENDERSTATE_ZBIAS:
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hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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hr = D3D_OK;
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break;
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default:
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@ -2639,7 +2640,8 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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break;
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}
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hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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hr = D3D_OK;
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break;
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}
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wined3d_mutex_unlock();
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@ -2317,7 +2317,7 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru
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*viewport = device->stateBlock->state.viewport;
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}
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HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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enum wined3d_render_state state, DWORD value)
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{
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DWORD old_value = device->stateBlock->state.render_states[state];
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@ -2331,7 +2331,7 @@ HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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if (device->isRecordingState)
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{
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TRACE("Recording... not performing anything.\n");
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return WINED3D_OK;
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return;
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}
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/* Compared here and not before the assignment to allow proper stateblock recording. */
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@ -2339,8 +2339,6 @@ HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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TRACE("Application is setting the old value over, nothing to do.\n");
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else
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device_invalidate_state(device, STATE_RENDER(state));
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_render_state(const struct wined3d_device *device,
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@ -2220,7 +2220,7 @@ HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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UINT start_register, const float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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UINT start_register, const int *constants, UINT vector4i_count);
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HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
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void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
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enum wined3d_render_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
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