d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-15 10:52:43 +01:00 committed by Alexandre Julliard
parent d4c9ba8427
commit 75c9178c98
1 changed files with 77 additions and 103 deletions

View File

@ -725,8 +725,42 @@ static void test_create_texture2d(void)
ID3D11Texture2D *texture; ID3D11Texture2D *texture;
UINT quality_level_count; UINT quality_level_count;
IDXGISurface *surface; IDXGISurface *surface;
unsigned int i;
HRESULT hr; HRESULT hr;
static const struct
{
DXGI_FORMAT format;
D3D11_BIND_FLAG bind_flags;
BOOL succeeds;
BOOL todo;
}
tests[] =
{
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
{DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, TRUE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
{DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, FALSE},
{DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
};
if (!(device = create_device(NULL))) if (!(device = create_device(NULL)))
{ {
skip("Failed to create device, skipping tests.\n"); skip("Failed to create device, skipping tests.\n");
@ -825,6 +859,20 @@ static void test_create_texture2d(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
desc.SampleDesc.Count = 1;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
desc.Format = tests[i].format;
desc.BindFlags = tests[i].bind_flags;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture);
todo_wine_if(tests[i].todo)
ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture2D_Release(texture);
}
refcount = ID3D11Device_Release(device); refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
} }
@ -1005,8 +1053,23 @@ static void test_create_texture3d(void)
D3D11_TEXTURE3D_DESC desc; D3D11_TEXTURE3D_DESC desc;
ID3D11Texture3D *texture; ID3D11Texture3D *texture;
IDXGISurface *surface; IDXGISurface *surface;
unsigned int i;
HRESULT hr; HRESULT hr;
static const struct
{
DXGI_FORMAT format;
D3D11_BIND_FLAG bind_flags;
BOOL succeeds;
BOOL todo;
}
tests[] =
{
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
};
if (!(device = create_device(NULL))) if (!(device = create_device(NULL)))
{ {
skip("Failed to create ID3D11Device, skipping tests.\n"); skip("Failed to create ID3D11Device, skipping tests.\n");
@ -1072,6 +1135,20 @@ static void test_create_texture3d(void)
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture3D_Release(texture); ID3D11Texture3D_Release(texture);
desc.MipLevels = 1;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
desc.Format = tests[i].format;
desc.BindFlags = tests[i].bind_flags;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, (ID3D11Texture3D **)&texture);
todo_wine_if(tests[i].todo)
ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture3D_Release(texture);
}
refcount = ID3D11Device_Release(device); refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
} }
@ -4996,108 +5073,6 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
} }
static void test_create_typeless_resource(void)
{
D3D11_TEXTURE2D_DESC texture2d_desc;
D3D11_TEXTURE3D_DESC texture3d_desc;
ID3D11Resource *resource;
ID3D11Device *device;
ULONG refcount;
unsigned int i;
HRESULT hr;
static const struct
{
DXGI_FORMAT format;
D3D11_BIND_FLAG bind_flags;
D3D11_RESOURCE_DIMENSION type;
BOOL succeeds;
BOOL todo;
}
tests[] =
{
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, TRUE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
{DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
};
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
texture2d_desc.MipLevels = 1;
texture2d_desc.ArraySize = 1;
texture2d_desc.SampleDesc.Count = 1;
texture2d_desc.SampleDesc.Quality = 0;
texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
texture2d_desc.CPUAccessFlags = 0;
texture2d_desc.MiscFlags = 0;
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
texture3d_desc.Depth = 64;
texture3d_desc.MipLevels = 1;
texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
{
texture2d_desc.Format = tests[i].format;
texture2d_desc.BindFlags = tests[i].bind_flags;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D11Texture2D **)&resource);
}
else if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
{
texture3d_desc.Format = tests[i].format;
texture3d_desc.BindFlags = tests[i].bind_flags;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D11Texture3D **)&resource);
}
else
{
trace("Test %u: Unknown resource type %#x.\n", i, tests[i].type);
continue;
}
todo_wine_if(tests[i].todo)
ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Resource_Release(resource);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11) START_TEST(d3d11)
{ {
test_create_device(); test_create_device();
@ -5131,5 +5106,4 @@ START_TEST(d3d11)
test_resource_map(); test_resource_map();
test_multisample_init(); test_multisample_init();
test_check_multisample_quality_levels(); test_check_multisample_quality_levels();
test_create_typeless_resource();
} }