wined3d: Also check BLENDWEIGHT for immediate mode fallback.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-07-29 21:01:49 +02:00 committed by Alexandre Julliard
parent 2d20c059da
commit 75c8eba525
1 changed files with 1 additions and 1 deletions

View File

@ -3215,7 +3215,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
{ {
WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE); WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE);
slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
& ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR)); & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT));
if ((stream_info->position_transformed && !d3d_info->xyzrhw) if ((stream_info->position_transformed && !d3d_info->xyzrhw)
|| (stream_info->use_map & slow_mask)) || (stream_info->use_map & slow_mask))