From 75c8eba5250a96eb585a852c5381e5289a782290 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 29 Jul 2016 21:01:49 +0200 Subject: [PATCH] wined3d: Also check BLENDWEIGHT for immediate mode fallback. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 085ed03b729..a85f3fc26ee 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3215,7 +3215,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st { WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE); slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] - & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR)); + & ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT)); if ((stream_info->position_transformed && !d3d_info->xyzrhw) || (stream_info->use_map & slow_mask))