wined3d: Use the core version of glDrawBuffers.
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@ -2082,7 +2082,7 @@ static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt
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if (gl_info->supported[ARB_DRAW_BUFFERS])
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if (gl_info->supported[ARB_DRAW_BUFFERS])
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{
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{
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GL_EXTCALL(glDrawBuffersARB(i, context->draw_buffers));
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GL_EXTCALL(glDrawBuffers(i, context->draw_buffers));
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checkGLcall("glDrawBuffers()");
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checkGLcall("glDrawBuffers()");
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}
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}
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else
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else
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@ -2883,6 +2883,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
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USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
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USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
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USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
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USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
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USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
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USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
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USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
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USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
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USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
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USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
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USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
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USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
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@ -2917,6 +2918,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
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MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
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MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
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MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
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MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
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MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
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MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
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MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
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MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
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MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
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MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
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MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
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MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
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