d3d9: Use an invisible window for tests.
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81d9e10533
commit
75ac954cf5
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@ -22,6 +22,17 @@
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static HMODULE d3d9_handle = 0;
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static HMODULE d3d9_handle = 0;
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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static IDirect3DDevice9 *init_d3d9(void)
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{
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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@ -40,7 +51,7 @@ static IDirect3DDevice9 *init_d3d9(void)
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = GetDesktopWindow();
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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@ -21,6 +21,17 @@
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static HMODULE d3d9_handle = 0;
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static HMODULE d3d9_handle = 0;
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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static IDirect3DDevice9 *init_d3d9(void)
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{
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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@ -39,7 +50,7 @@ static IDirect3DDevice9 *init_d3d9(void)
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = GetDesktopWindow();
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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@ -22,6 +22,17 @@
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static HMODULE d3d9_handle = 0;
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static HMODULE d3d9_handle = 0;
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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static IDirect3DDevice9 *init_d3d9(void)
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{
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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@ -40,7 +51,7 @@ static IDirect3DDevice9 *init_d3d9(void)
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = GetDesktopWindow();
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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