ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
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af377acabe
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7595a58085
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@ -5267,11 +5267,15 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
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ddraw->numIfaces = 1;
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ddraw->ref7 = 1;
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ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
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if (!ddraw->wined3d)
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if (!(ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
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{
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if (!(ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
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{
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WARN("Failed to create a wined3d object.\n");
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return E_OUTOFMEMORY;
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return E_FAIL;
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}
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WARN("Created a wined3d object without 3D support.\n");
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}
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hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
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@ -383,7 +383,16 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
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FIXME("flags 0x%08x not handled\n", flags);
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TRACE("Enumerating ddraw interfaces\n");
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wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
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if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
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{
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if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
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{
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WARN("Failed to create a wined3d object.\n");
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return E_FAIL;
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}
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WARN("Created a wined3d object without 3D support.\n");
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}
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__TRY
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{
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@ -5406,7 +5406,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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HDC hdc = GetDC( 0 );
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const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
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ReleaseDC( 0, hdc );
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if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
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if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
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gl_info->gl_ops.wgl = wgl_driver->wgl;
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gl_info->gl_ops.gl = wgl_driver->gl;
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}
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@ -5433,7 +5433,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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{
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DWORD err = GetLastError();
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ERR("Failed to set adapter LUID (%#x).\n", err);
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goto nogl_adapter;
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return FALSE;
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}
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TRACE("Allocated LUID %08x:%08x for adapter.\n",
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adapter->luid.HighPart, adapter->luid.LowPart);
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@ -5441,20 +5441,20 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
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{
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ERR("Failed to get a gl context for default adapter\n");
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goto nogl_adapter;
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return FALSE;
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}
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ret = wined3d_adapter_init_gl_caps(adapter);
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if(!ret) {
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ERR("Failed to initialize gl caps for default adapter\n");
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WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
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goto nogl_adapter;
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return FALSE;
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}
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ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
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if(!ret) {
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ERR("Failed to init gl formats\n");
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WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
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goto nogl_adapter;
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return FALSE;
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}
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hdc = fake_gl_ctx.dc;
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@ -5595,7 +5595,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
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HeapFree(GetProcessHeap(), 0, adapter->cfgs);
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goto nogl_adapter;
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return FALSE;
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}
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}
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@ -5609,26 +5609,23 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
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return TRUE;
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}
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nogl_adapter:
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/* Initialize an adapter for ddraw-only memory counting */
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memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
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wined3d->adapters[0].ordinal = 0;
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wined3d->adapters[0].opengl = FALSE;
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wined3d->adapters[0].monitorPoint.x = -1;
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wined3d->adapters[0].monitorPoint.y = -1;
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static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
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{
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memset(adapter, 0, sizeof(*adapter));
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adapter->ordinal = ordinal;
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adapter->monitorPoint.x = -1;
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adapter->monitorPoint.y = -1;
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wined3d->adapters[0].driver_info.name = "Display";
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wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
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adapter->driver_info.name = "Display";
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adapter->driver_info.description = "WineD3D DirectDraw Emulation";
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if (wined3d_settings.emulated_textureram)
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wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
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adapter->TextureRam = wined3d_settings.emulated_textureram;
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else
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wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
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adapter->TextureRam = 128 * 1024 * 1024;
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initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
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wined3d->adapter_count = 1;
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return FALSE;
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initPixelFormatsNoGL(&adapter->gl_info);
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}
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static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
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@ -5645,15 +5642,18 @@ HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
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wined3d->ref = 1;
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wined3d->flags = flags;
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if (flags & WINED3D_NO3D)
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{
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wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
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wined3d->adapter_count = 1;
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return WINED3D_OK;
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}
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if (!InitAdapters(wined3d))
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{
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WARN("Failed to initialize adapters.\n");
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if (version > 7)
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{
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MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
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return E_FAIL;
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}
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}
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return WINED3D_OK;
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}
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@ -1220,6 +1220,7 @@ enum wined3d_display_rotation
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#define WINED3DDEVCAPS_NPATCHES 0x01000000
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#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
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#define WINED3D_NO3D 0x00000002
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/* dwDDFX */
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/* arithmetic stretching along y axis */
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