d3d10core/tests: Add test for swapchain views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7257,6 +7257,42 @@ float4 main(const ps_in v) : SV_TARGET
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release_test_context(&test_context);
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}
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static void test_swapchain_views(void)
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{
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struct d3d10core_test_context test_context;
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D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
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D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
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ID3D10ShaderResourceView *srv;
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ID3D10RenderTargetView *rtv;
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ID3D10Device *device;
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HRESULT hr;
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if (!init_test_context(&test_context))
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return;
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device = test_context.device;
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rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
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U(rtv_desc).Texture2D.MipSlice = 0;
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)test_context.backbuffer, &rtv_desc, &rtv);
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/* This seems to work only on Windows 7. */
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ok(hr == S_OK || broken(hr == E_INVALIDARG), "Failed to create render target view, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10RenderTargetView_Release(rtv);
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srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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srv_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
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U(srv_desc).Texture2D.MostDetailedMip = 0;
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U(srv_desc).Texture2D.MipLevels = 1;
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)test_context.backbuffer, &srv_desc, &srv);
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todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10ShaderResourceView_Release(srv);
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release_test_context(&test_context);
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}
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static void test_swapchain_flip(void)
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{
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IDXGISwapChain *swapchain;
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@ -9370,6 +9406,7 @@ START_TEST(device)
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test_texture_data_init();
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test_check_multisample_quality_levels();
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test_cb_relative_addressing();
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test_swapchain_views();
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test_swapchain_flip();
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test_clear_render_target_view();
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test_clear_depth_stencil_view();
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