diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 21b903b5dbe..b0d15898f04 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -209,7 +209,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc) { IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface; - WINED3DBUFFER_DESC wined3d_desc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); @@ -218,9 +218,9 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D wined3d_mutex_unlock(); desc->Type = D3DRTYPE_VERTEXBUFFER; - desc->Usage = wined3d_desc.Usage; - desc->Pool = wined3d_desc.Pool; - desc->Size = wined3d_desc.Size; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; desc->FVF = buffer->fvf; desc->Format = D3DFMT_VERTEXDATA; @@ -471,7 +471,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc) { IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface; - WINED3DBUFFER_DESC wined3d_desc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); @@ -481,9 +481,9 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3D desc->Format = d3dformat_from_wined3dformat(buffer->format); desc->Type = D3DRTYPE_INDEXBUFFER; - desc->Usage = wined3d_desc.Usage; - desc->Pool = wined3d_desc.Pool; - desc->Size = wined3d_desc.Size; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; return D3D_OK; } diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 60c451bdfa3..6c70afb26c2 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -251,28 +251,28 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture /* IDirect3DCubeTexture8 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface, - UINT Level, D3DSURFACE_DESC *pDesc) + UINT level, D3DSURFACE_DESC *desc) { IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - WINED3DSURFACE_DESC wined3ddesc; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); + hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->Size = wined3ddesc.size; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; } return hr; diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index b034b6a0d0c..67daa5a2376 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -923,13 +923,14 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 * return hr; } -static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) { +static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface, + IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects, + IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints) +{ IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface; IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface; - - HRESULT hr = WINED3D_OK; enum wined3d_format_id srcFormat, destFormat; - WINED3DSURFACE_DESC winedesc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); @@ -938,11 +939,11 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID * destination texture is in WINED3DPOOL_DEFAULT. */ wined3d_mutex_lock(); - IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc); - srcFormat = winedesc.format; + IWineD3DSurface_GetDesc(Source->wineD3DSurface, &wined3d_desc); + srcFormat = wined3d_desc.format; - IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc); - destFormat = winedesc.format; + IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &wined3d_desc); + destFormat = wined3d_desc.format; /* Check that the source and destination formats match */ if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) @@ -976,7 +977,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, ID } wined3d_mutex_unlock(); - return hr; + return WINED3D_OK; } static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface, diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 93b9fbe55ad..873fd56104c 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -187,24 +187,25 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 ifac return res; } -static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) { +static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc) +{ IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; - WINED3DSURFACE_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; - TRACE("iface %p, desc %p.\n", iface, pDesc); + TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); - IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc); + IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3d_desc); wined3d_mutex_unlock(); - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->Size = wined3ddesc.size; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; return D3D_OK; } diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index b87b0857677..c358ed0c463 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -247,30 +247,29 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface return ret; } -/* IDirect3DTexture8 Interface follow: */ -static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, UINT Level, - D3DSURFACE_DESC *pDesc) +static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, + UINT level, D3DSURFACE_DESC *desc) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); - WINED3DSURFACE_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); + hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->Size = wined3ddesc.size; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; } return hr; diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index 3fd67da99ca..0e96722eb02 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -186,25 +186,25 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(IDirect3DVolume8 *iface, return res; } -static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *pDesc) +static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc) { IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface); - WINED3DVOLUME_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; - TRACE("iface %p, desc %p.\n", iface, pDesc); + TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); - IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); + IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3d_desc); wined3d_mutex_unlock(); - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); - pDesc->Type = wined3ddesc.Type; - pDesc->Usage = wined3ddesc.Usage; - pDesc->Pool = wined3ddesc.Pool; - pDesc->Size = wined3ddesc.Size; - pDesc->Width = wined3ddesc.Width; - pDesc->Height = wined3ddesc.Height; - pDesc->Depth = wined3ddesc.Depth; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; + desc->Depth = wined3d_desc.depth; return D3D_OK; } diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c index b4396a3b07a..3e2ee58ded5 100644 --- a/dlls/d3d8/volumetexture.c +++ b/dlls/d3d8/volumetexture.c @@ -224,28 +224,29 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETE return ret; } -/* IDirect3DVolumeTexture8 Interface follow: */ -static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) { +static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface, + UINT level, D3DVOLUME_DESC *desc) +{ IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; - WINED3DVOLUME_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); + hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); - pDesc->Type = wined3ddesc.Type; - pDesc->Usage = wined3ddesc.Usage; - pDesc->Pool = wined3ddesc.Pool; - pDesc->Size = wined3ddesc.Size; - pDesc->Width = wined3ddesc.Width; - pDesc->Height = wined3ddesc.Height; - pDesc->Depth = wined3ddesc.Depth; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; + desc->Depth = wined3d_desc.depth; } return hr; diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index 77234f840ee..a3bf3db943b 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -211,7 +211,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface) static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc) { IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface; - WINED3DBUFFER_DESC wined3d_desc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); @@ -220,9 +220,9 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D wined3d_mutex_unlock(); desc->Format = D3DFMT_VERTEXDATA; - desc->Usage = wined3d_desc.Usage; - desc->Pool = wined3d_desc.Pool; - desc->Size = wined3d_desc.Size; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; desc->Type = D3DRTYPE_VERTEXBUFFER; desc->FVF = buffer->fvf; @@ -473,7 +473,7 @@ static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface) static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc) { IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface; - WINED3DBUFFER_DESC wined3d_desc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, desc); @@ -482,9 +482,9 @@ static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3D wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(buffer->format); - desc->Usage = wined3d_desc.Usage; - desc->Pool = wined3d_desc.Pool; - desc->Size = wined3d_desc.Size; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Size = wined3d_desc.size; desc->Type = D3DRTYPE_INDEXBUFFER; return D3D_OK; diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c index 3efd98d74e3..583efb1b9a2 100644 --- a/dlls/d3d9/cubetexture.c +++ b/dlls/d3d9/cubetexture.c @@ -266,27 +266,29 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE } /* IDirect3DCubeTexture9 Interface follow: */ -static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { +static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface, + UINT level, D3DSURFACE_DESC *desc) +{ IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; - WINED3DSURFACE_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); + hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->MultiSampleQuality = wined3ddesc.multisample_quality; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->MultiSampleQuality = wined3d_desc.multisample_quality; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; } return hr; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 5236e74bd9f..1dd6895d072 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1070,10 +1070,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, }; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; - WINED3DPOOL pool; - WINED3DRESOURCETYPE restype; - DWORD usage; - WINED3DSURFACE_DESC desc; + struct wined3d_resource_desc desc; HRESULT hr; TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color); @@ -1081,14 +1078,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, wined3d_mutex_lock(); IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc); - usage = desc.usage; - pool = desc.pool; - restype = desc.resource_type; - /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces - * in D3DPOOL_DEFAULT - */ - if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) { + /* This method is only allowed with surfaces that are render targets, or + * offscreen plain surfaces in D3DPOOL_DEFAULT. */ + if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) + && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE)) + { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); return D3DERR_INVALIDCALL; diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c index 4ec6104b3f0..7e1294cf734 100644 --- a/dlls/d3d9/surface.c +++ b/dlls/d3d9/surface.c @@ -239,24 +239,25 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 ifac return res; } -static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) { +static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_DESC *desc) +{ IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface; - WINED3DSURFACE_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; - TRACE("iface %p, desc %p.\n", iface, pDesc); + TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); - IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc); + IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3d_desc); wined3d_mutex_unlock(); - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->MultiSampleQuality = wined3ddesc.multisample_quality; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->MultiSampleQuality = wined3d_desc.multisample_quality; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; return D3D_OK; } diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index 74ac2f8d178..c7696a31609 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -262,28 +262,29 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 wined3d_mutex_unlock(); } -/* IDirect3DTexture9 Interface follow: */ -static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { +static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface, + UINT level, D3DSURFACE_DESC *desc) +{ IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; - WINED3DSURFACE_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); + hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); - pDesc->Type = wined3ddesc.resource_type; - pDesc->Usage = wined3ddesc.usage; - pDesc->Pool = wined3ddesc.pool; - pDesc->MultiSampleType = wined3ddesc.multisample_type; - pDesc->MultiSampleQuality = wined3ddesc.multisample_quality; - pDesc->Width = wined3ddesc.width; - pDesc->Height = wined3ddesc.height; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->MultiSampleType = wined3d_desc.multisample_type; + desc->MultiSampleQuality = wined3d_desc.multisample_quality; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; } return hr; diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c index 643238a098d..c80b533ffec 100644 --- a/dlls/d3d9/volume.c +++ b/dlls/d3d9/volume.c @@ -176,25 +176,26 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, return res; } -static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) { +static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc) +{ IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; - WINED3DVOLUME_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; - TRACE("iface %p, desc %p.\n", iface, pDesc); + TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); - IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); + IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3d_desc); wined3d_mutex_unlock(); - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); - pDesc->Type = wined3ddesc.Type; - pDesc->Usage = wined3ddesc.Usage; - pDesc->Pool = wined3ddesc.Pool; - pDesc->Width = wined3ddesc.Width; - pDesc->Height = wined3ddesc.Height; - pDesc->Depth = wined3ddesc.Depth; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; + desc->Depth = wined3d_desc.depth; return D3D_OK; } diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c index fed7fc8d092..b1b43a96727 100644 --- a/dlls/d3d9/volumetexture.c +++ b/dlls/d3d9/volumetexture.c @@ -287,29 +287,30 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO wined3d_mutex_unlock(); } -/* IDirect3DVolumeTexture9 Interface follow: */ -static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { +static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface, + UINT level, D3DVOLUME_DESC *desc) +{ IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; - WINED3DVOLUME_DESC wined3ddesc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; - TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); + TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); - hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); + hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, level, &wined3d_desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { - pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); - pDesc->Type = wined3ddesc.Type; - pDesc->Usage = wined3ddesc.Usage; - pDesc->Pool = wined3ddesc.Pool; - pDesc->Width = wined3ddesc.Width; - pDesc->Height = wined3ddesc.Height; - pDesc->Depth = wined3ddesc.Depth; + desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); + desc->Type = wined3d_desc.resource_type; + desc->Usage = wined3d_desc.usage; + desc->Pool = wined3d_desc.pool; + desc->Width = wined3d_desc.width; + desc->Height = wined3d_desc.height; + desc->Depth = wined3d_desc.depth; } return hr; diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c index aeabe5962f5..cc011c139f7 100644 --- a/dlls/ddraw/ddraw.c +++ b/dlls/ddraw/ddraw.c @@ -2515,6 +2515,7 @@ static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWO HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context) { IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf; + struct wined3d_resource_desc wined3d_desc; IDirectDrawImpl *This = surfImpl->ddraw; struct wined3d_clipper *clipper = NULL; IWineD3DSurface *wineD3DSurface; @@ -2522,16 +2523,6 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE void *parent; HRESULT hr; - WINED3DSURFACE_DESC Desc; - enum wined3d_format_id Format; - DWORD Usage; - WINED3DPOOL Pool; - - WINED3DMULTISAMPLE_TYPE MultiSampleType; - DWORD MultiSampleQuality; - UINT Width; - UINT Height; - TRACE("surface %p, surface_desc %p, context %p.\n", surf, desc, Context); @@ -2549,20 +2540,13 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE IWineD3DSurface_GetClipper(wineD3DSurface, &clipper); /* Get the surface properties */ - IWineD3DSurface_GetDesc(wineD3DSurface, &Desc); - - Format = Desc.format; - Usage = Desc.usage; - Pool = Desc.pool; - MultiSampleType = Desc.multisample_type; - MultiSampleQuality = Desc.multisample_quality; - Width = Desc.width; - Height = Desc.height; + IWineD3DSurface_GetDesc(wineD3DSurface, &wined3d_desc); parent = IWineD3DSurface_GetParent(wineD3DSurface); - hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */, - FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality, - This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface); + hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height, + wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool, + wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType, + parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface); if (FAILED(hr)) { surfImpl->WineD3DSurface = wineD3DSurface; diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index deac420e13d..9632947edc3 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2497,7 +2497,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface, HRESULT hr; BOOL tex_alpha = FALSE; IWineD3DBaseTexture *tex = NULL; - WINED3DSURFACE_DESC desc; + struct wined3d_resource_desc desc; DDPIXELFORMAT ddfmt; hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, @@ -2805,7 +2805,7 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface, { BOOL tex_alpha = FALSE; IWineD3DBaseTexture *tex = NULL; - WINED3DSURFACE_DESC desc; + struct wined3d_resource_desc desc; DDPIXELFORMAT ddfmt; hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, @@ -4146,9 +4146,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface; IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf; DWORD stride = get_flexible_vertex_size(vb->fvf); + struct wined3d_resource_desc desc; WORD *LockedIndices; HRESULT hr; - WINED3DBUFFER_DESC desc; TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n", iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); @@ -4174,9 +4174,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, /* check that the buffer is large enough to hold the indices, * reallocate if necessary. */ wined3d_buffer_get_desc(This->indexbuffer, &desc); - if (desc.Size < IndexCount * sizeof(WORD)) + if (desc.size < IndexCount * sizeof(WORD)) { - UINT size = max(desc.Size * 2, IndexCount * sizeof(WORD)); + UINT size = max(desc.size * 2, IndexCount * sizeof(WORD)); struct wined3d_buffer *buffer; TRACE("Growing index buffer to %u bytes\n", size); @@ -4575,9 +4575,9 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface, { /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. See IDirect3DDeviceImpl_3_SetRenderState for details. */ + struct wined3d_resource_desc desc; BOOL tex_alpha = FALSE; IWineD3DBaseTexture *tex = NULL; - WINED3DSURFACE_DESC desc; DDPIXELFORMAT ddfmt; HRESULT result; diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index dca4014b5d9..61a0215adee 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -3499,8 +3499,8 @@ static const struct IDirect3DTextureVtbl d3d_texture1_vtbl = HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw, DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) { + struct wined3d_resource_desc wined3d_desc; WINED3DPOOL pool = WINED3DPOOL_DEFAULT; - WINED3DSURFACE_DESC wined3d_desc; enum wined3d_format_id format; DWORD usage = 0; HRESULT hr; diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c index bcd9121df0c..8874ac8a980 100644 --- a/dlls/ddraw/vertexbuffer.c +++ b/dlls/ddraw/vertexbuffer.c @@ -208,7 +208,7 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, DWORD *Size) { IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; - WINED3DBUFFER_DESC Desc; + struct wined3d_resource_desc wined3d_desc; HRESULT hr; DWORD wined3d_flags = 0; @@ -226,8 +226,8 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface, if(Size) { /* Get the size, for returning it, and for locking */ - wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &Desc); - *Size = Desc.Size; + wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &wined3d_desc); + *Size = wined3d_desc.size; } hr = wined3d_buffer_map(This->wineD3DVertexBuffer, 0, 0, (BYTE **)Data, wined3d_flags); @@ -400,20 +400,20 @@ IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *Desc) { IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface; - WINED3DBUFFER_DESC WDesc; + struct wined3d_resource_desc wined3d_desc; TRACE("iface %p, desc %p.\n", iface, Desc); if(!Desc) return DDERR_INVALIDPARAMS; EnterCriticalSection(&ddraw_cs); - wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &WDesc); + wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &wined3d_desc); LeaveCriticalSection(&ddraw_cs); /* Now fill the Desc structure */ Desc->dwCaps = This->Caps; Desc->dwFVF = This->fvf; - Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(This->fvf); + Desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(This->fvf); return D3D_OK; } diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index a3b7121e2b8..0ce2e72490b 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1395,14 +1395,20 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) } } -void CDECL wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, WINED3DBUFFER_DESC *desc) +void CDECL wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, struct wined3d_resource_desc *desc) { TRACE("buffer %p, desc %p.\n", buffer, desc); - desc->Type = buffer->resource.resourceType; - desc->Usage = buffer->resource.usage; - desc->Pool = buffer->resource.pool; - desc->Size = buffer->resource.size; + desc->format = buffer->resource.format->id; + desc->resource_type = buffer->resource.resourceType; + desc->usage = buffer->resource.usage; + desc->pool = buffer->resource.pool; + desc->size = buffer->resource.size; + desc->multisample_type = WINED3DMULTISAMPLE_NONE; + desc->multisample_quality = 0; + desc->width = buffer->resource.size; + desc->height = 1; + desc->depth = 1; } static const struct wined3d_resource_ops buffer_resource_ops = diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c index 165f6c085f0..5df720c6391 100644 --- a/dlls/wined3d/cubetexture.c +++ b/dlls/wined3d/cubetexture.c @@ -327,7 +327,7 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface) } static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, - UINT sub_resource_idx, WINED3DSURFACE_DESC *desc) + UINT sub_resource_idx, struct wined3d_resource_desc *desc) { IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface; struct wined3d_resource *sub_resource; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 3c1da5330bd..3617009904e 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1290,7 +1290,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock) hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer); if (SUCCEEDED(hr) && backbuffer) { - WINED3DSURFACE_DESC desc; + struct wined3d_resource_desc desc; IWineD3DSurface_GetDesc(backbuffer, &desc); IWineD3DSurface_Release(backbuffer); diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index 37a1309b059..7aa77aa88f0 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -157,7 +157,7 @@ struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSur return &((IWineD3DSurfaceImpl *)iface)->resource; } -void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) +void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, struct wined3d_resource_desc *desc) { IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface; @@ -172,6 +172,7 @@ void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFA desc->multisample_quality = surface->currentDesc.MultiSampleQuality; desc->width = surface->currentDesc.Width; desc->height = surface->currentDesc.Height; + desc->depth = 1; } HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 6ed3c7dbac8..1af341234c4 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -352,7 +352,7 @@ static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) { } static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, - UINT sub_resource_idx, WINED3DSURFACE_DESC *desc) + UINT sub_resource_idx, struct wined3d_resource_desc *desc) { IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface; struct wined3d_resource *sub_resource; diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index e6f7687ad1b..6459dac5849 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -220,20 +220,22 @@ static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *ifa return resource_get_type(&((IWineD3DVolumeImpl *)iface)->resource); } -static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC *desc) +static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, struct wined3d_resource_desc *desc) { IWineD3DVolumeImpl *volume = (IWineD3DVolumeImpl *)iface; TRACE("iface %p, desc %p.\n", iface, desc); - desc->Format = volume->resource.format->id; - desc->Type = volume->resource.resourceType; - desc->Usage = volume->resource.usage; - desc->Pool = volume->resource.pool; - desc->Size = volume->resource.size; /* dx8 only */ - desc->Width = volume->currentDesc.Width; - desc->Height = volume->currentDesc.Height; - desc->Depth = volume->currentDesc.Depth; + desc->format = volume->resource.format->id; + desc->resource_type = volume->resource.resourceType; + desc->usage = volume->resource.usage; + desc->pool = volume->resource.pool; + desc->size = volume->resource.size; /* dx8 only */ + desc->multisample_type = WINED3DMULTISAMPLE_NONE; + desc->multisample_quality = 0; + desc->width = volume->currentDesc.Width; + desc->height = volume->currentDesc.Height; + desc->depth = volume->currentDesc.Depth; } static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface, diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index a0eb4d0f31a..9c6b57da734 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -264,7 +264,7 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if } static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, - UINT sub_resource_idx, WINED3DVOLUME_DESC *desc) + UINT sub_resource_idx, struct wined3d_resource_desc *desc) { IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface; struct wined3d_resource *sub_resource; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b11bd7bfb2a..8d5bbbffa26 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2214,7 +2214,7 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD P DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN; WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN; struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN; -void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN; +void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, struct wined3d_resource_desc *desc) DECLSPEC_HIDDEN; HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN; HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN; HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN; diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index bfd1a520917..36addd6b748 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -1682,30 +1682,19 @@ typedef struct _WINED3DPRESENT_PARAMETERS BOOL AutoRestoreDisplayMode; } WINED3DPRESENT_PARAMETERS; -typedef struct _WINED3DSURFACE_DESC +struct wined3d_resource_desc { - enum wined3d_format_id format; WINED3DRESOURCETYPE resource_type; + enum wined3d_format_id format; + WINED3DMULTISAMPLE_TYPE multisample_type; + UINT multisample_quality; DWORD usage; WINED3DPOOL pool; - UINT size; - WINED3DMULTISAMPLE_TYPE multisample_type; - DWORD multisample_quality; UINT width; UINT height; -} WINED3DSURFACE_DESC; - -typedef struct _WINED3DVOLUME_DESC -{ - enum wined3d_format_id Format; - WINED3DRESOURCETYPE Type; - DWORD Usage; - WINED3DPOOL Pool; - UINT Size; - UINT Width; - UINT Height; - UINT Depth; -} WINED3DVOLUME_DESC; + UINT depth; + UINT size; +}; typedef struct _WINED3DCLIPSTATUS { @@ -1835,14 +1824,6 @@ typedef struct WINED3DDEVINFO_VCACHE non user modifiable (only valid if OptMethod==1) */ } WINED3DDEVINFO_VCACHE; -typedef struct _WINED3DBUFFER_DESC -{ - WINED3DRESOURCETYPE Type; - DWORD Usage; - WINED3DPOOL Pool; - UINT Size; -} WINED3DBUFFER_DESC; - typedef struct WineDirect3DStridedData { enum wined3d_format_id format; /* Format of the data */ @@ -2246,7 +2227,7 @@ interface IWineD3DSurface : IWineD3DResource struct wined3d_resource *GetResource( ); void GetDesc( - [out] WINED3DSURFACE_DESC *desc + [out] struct wined3d_resource_desc *desc ); HRESULT Map( [out] WINED3DLOCKED_RECT *locked_rect, @@ -2347,7 +2328,7 @@ interface IWineD3DSurface : IWineD3DResource interface IWineD3DVolume : IWineD3DResource { void GetDesc( - [out] WINED3DVOLUME_DESC *desc + [out] struct wined3d_resource_desc *desc ); HRESULT Map( [out] WINED3DLOCKED_BOX *locked_box, @@ -2392,7 +2373,7 @@ interface IWineD3DTexture : IWineD3DBaseTexture { HRESULT GetLevelDesc( [in] UINT sub_resource_idx, - [out] WINED3DSURFACE_DESC *desc + [out] struct wined3d_resource_desc *desc ); HRESULT GetSurfaceLevel( [in] UINT sub_resource_idx, @@ -2421,7 +2402,7 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture { HRESULT GetLevelDesc( [in] UINT sub_resource_idx, - [out] WINED3DSURFACE_DESC *desc + [out] struct wined3d_resource_desc *desc ); HRESULT GetCubeMapSurface( [in] UINT sub_resource_idx, @@ -2451,7 +2432,7 @@ interface IWineD3DVolumeTexture : IWineD3DBaseTexture { HRESULT GetLevelDesc( [in] UINT sub_resource_idx, - [out] WINED3DVOLUME_DESC *desc + [out] struct wined3d_resource_desc *desc ); HRESULT GetVolumeLevel( [in] UINT sub_resource_idx, @@ -3206,7 +3187,7 @@ HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void * ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid); -void __cdecl wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, WINED3DBUFFER_DESC *desc); +void __cdecl wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, struct wined3d_resource_desc *desc); void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer); DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,