From 756b5e777a9ae5618dbf713b1c36ee39d85cdcc6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 27 Jan 2016 00:06:26 +0100 Subject: [PATCH] wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 581d1191469..05daafe8553 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2015,6 +2015,7 @@ static void resolve_depth_buffer(struct wined3d_state *state) { struct wined3d_texture *texture = state->textures[0]; struct wined3d_surface *depth_stencil, *surface; + RECT src_rect, dst_rect; if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D || !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) @@ -2023,7 +2024,9 @@ static void resolve_depth_buffer(struct wined3d_state *state) if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil))) return; - wined3d_surface_blt(surface, NULL, depth_stencil, NULL, 0, NULL, WINED3D_TEXF_POINT); + SetRect(&dst_rect, 0, 0, surface->resource.width, surface->resource.height); + SetRect(&src_rect, 0, 0, depth_stencil->resource.width, depth_stencil->resource.height); + wined3d_surface_blt(surface, &dst_rect, depth_stencil, &src_rect, 0, NULL, WINED3D_TEXF_POINT); } void CDECL wined3d_device_set_render_state(struct wined3d_device *device,