xinput: Detect and setup HID gamepads.
Signed-off-by: Aric Stewart <aric@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e48296c2f0
commit
755422a2be
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@ -1,7 +1,9 @@
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MODULE = xinput1_1.dll
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PARENTSRC = ../xinput1_3
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DELAYIMPORTS = hid setupapi
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C_SRCS = \
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hid.c \
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xinput_main.c
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RC_SRCS = version.rc
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@ -1,7 +1,9 @@
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MODULE = xinput1_2.dll
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PARENTSRC = ../xinput1_3
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DELAYIMPORTS = hid setupapi
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C_SRCS = \
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hid.c \
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xinput_main.c
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RC_SRCS = version.rc
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MODULE = xinput1_3.dll
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IMPORTLIB = xinput
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DELAYIMPORTS = hid setupapi
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C_SRCS = \
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hid.c \
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xinput_main.c
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RC_SRCS = version.rc
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@ -0,0 +1,331 @@
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/*
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* The Wine project - Xinput Joystick HID interface
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* Copyright 2018 Aric Stewart
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include "wine/debug.h"
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winnls.h"
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#include "winternl.h"
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#include "setupapi.h"
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#include "devpkey.h"
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#include "hidusage.h"
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#include "ddk/hidsdi.h"
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#include "initguid.h"
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#include "devguid.h"
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#include "xinput.h"
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#include "xinput_private.h"
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#include "wine/unicode.h"
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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static CRITICAL_SECTION hid_xinput_crit;
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static CRITICAL_SECTION_DEBUG hid_critsect_debug =
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{
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0, 0, &hid_xinput_crit,
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{ &hid_critsect_debug.ProcessLocksList, &hid_critsect_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": hid_xinput_crit") }
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};
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static CRITICAL_SECTION hid_xinput_crit = { &hid_critsect_debug, -1, 0, 0, 0, 0 };
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struct hid_platform_private {
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PHIDP_PREPARSED_DATA ppd;
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HANDLE device;
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WCHAR *device_path;
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CRITICAL_SECTION crit;
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CHAR *last_report;
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CHAR *current_report;
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DWORD report_length;
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LONG ThumbLXRange[3];
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LONG ThumbLYRange[3];
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LONG LeftTriggerRange[3];
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LONG ThumbRXRange[3];
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LONG ThumbRYRange[3];
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LONG RightTriggerRange[3];
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};
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static DWORD last_check = 0;
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static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits)
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{
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switch (usage)
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{
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case HID_USAGE_GENERIC_X:
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private->ThumbLXRange[0] = min;
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private->ThumbLXRange[1] = bits;
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private->ThumbLXRange[2] = max - min;
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break;
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case HID_USAGE_GENERIC_Y:
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private->ThumbLYRange[0] = min;
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private->ThumbLYRange[1] = bits;
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private->ThumbLYRange[2] = max - min;
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break;
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case HID_USAGE_GENERIC_Z:
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private->LeftTriggerRange[0] = min;
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private->LeftTriggerRange[1] = bits;
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private->LeftTriggerRange[2] = max - min;
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break;
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case HID_USAGE_GENERIC_RX:
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private->ThumbRXRange[0] = min;
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private->ThumbRXRange[1] = bits;
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private->ThumbRXRange[2] = max - min;
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break;
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case HID_USAGE_GENERIC_RY:
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private->ThumbRYRange[0] = min;
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private->ThumbRYRange[1] = bits;
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private->ThumbRYRange[2] = max - min;
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break;
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case HID_USAGE_GENERIC_RZ:
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private->RightTriggerRange[0] = min;
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private->RightTriggerRange[1] = bits;
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private->RightTriggerRange[2] = max - min;
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break;
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}
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}
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static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_caps, struct hid_platform_private *private, HIDP_CAPS *caps)
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{
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HIDP_BUTTON_CAPS *button_caps;
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HIDP_VALUE_CAPS *value_caps;
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int i;
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int button_count = 0;
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USHORT button_caps_count = 0;
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USHORT value_caps_count = 0;
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/* Count buttons */
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memset(xinput_caps, 0, sizeof(XINPUT_CAPABILITIES));
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button_caps_count = caps->NumberInputButtonCaps;
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button_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*button_caps) * button_caps_count);
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HidP_GetButtonCaps(HidP_Input, button_caps, &button_caps_count, ppd);
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for (i = 0; i < button_caps_count; i++)
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{
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if (button_caps[i].UsagePage != HID_USAGE_PAGE_BUTTON)
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continue;
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if (button_caps[i].IsRange)
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button_count = max(button_count, button_caps[i].Range.UsageMax);
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else
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button_count = max(button_count, button_caps[i].NotRange.Usage);
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}
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HeapFree(GetProcessHeap(), 0, button_caps);
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if (button_count < 14)
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WARN("Too few buttons, Continue\n");
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xinput_caps->Gamepad.wButtons = 0xffff;
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value_caps_count = caps->NumberInputValueCaps;
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value_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*value_caps) * value_caps_count);
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HidP_GetValueCaps(HidP_Input, value_caps, &value_caps_count, ppd);
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for (i = 0; i < value_caps_count; i++)
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{
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if (value_caps[i].UsagePage != HID_USAGE_PAGE_GENERIC)
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continue;
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if (value_caps[i].IsRange)
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{
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int u;
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for (u = value_caps[i].Range.UsageMin; u <=value_caps[i].Range.UsageMax; u++)
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MarkUsage(private, u, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
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}
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else
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MarkUsage(private, value_caps[i].NotRange.Usage, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
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}
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HeapFree(GetProcessHeap(), 0, value_caps);
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if (private->LeftTriggerRange[1])
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xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1;
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else
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WARN("Missing axis LeftTrigger\n");
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if (private->RightTriggerRange[1])
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xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1;
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else
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WARN("Missing axis RightTrigger\n");
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if (private->ThumbLXRange[1])
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xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1;
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else
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WARN("Missing axis ThumbLX\n");
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if (private->ThumbLYRange[1])
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xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1;
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else
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WARN("Missing axis ThumbLY\n");
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if (private->ThumbRXRange[1])
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xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1;
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else
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WARN("Missing axis ThumbRX\n");
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if (private->ThumbRYRange[1])
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xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1;
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else
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WARN("Missing axis ThumbRY\n");
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xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD;
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xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
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return TRUE;
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}
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static void build_private(struct hid_platform_private *private, PHIDP_PREPARSED_DATA ppd, HIDP_CAPS *caps, HANDLE device, WCHAR *path)
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{
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size_t size;
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private->ppd = ppd;
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private->device = device;
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private->report_length = caps->InputReportByteLength + 1;
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private->current_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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private->last_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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size = (strlenW(path) + 1) * sizeof(WCHAR);
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private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
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memcpy(private->device_path, path, size);
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InitializeCriticalSection(&private->crit);
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private->crit.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": JoystickImpl*->generic.base.crit");
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}
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void HID_find_gamepads(xinput_controller *devices)
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{
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HDEVINFO device_info_set;
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GUID hid_guid;
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SP_DEVICE_INTERFACE_DATA interface_data;
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SP_DEVICE_INTERFACE_DETAIL_DATA_W *data;
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PHIDP_PREPARSED_DATA ppd;
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DWORD detail_size = MAX_PATH * sizeof(WCHAR);
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HANDLE device = INVALID_HANDLE_VALUE;
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HIDP_CAPS Caps;
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DWORD idx,didx;
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int i;
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idx = GetTickCount();
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if ((idx - last_check) < 2000)
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return;
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last_check = idx;
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HidD_GetHidGuid(&hid_guid);
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EnterCriticalSection(&hid_xinput_crit);
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device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE);
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data = HeapAlloc(GetProcessHeap(), 0 , sizeof(*data) + detail_size);
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data->cbSize = sizeof(*data);
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ZeroMemory(&interface_data, sizeof(interface_data));
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interface_data.cbSize = sizeof(interface_data);
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idx = didx = 0;
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while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
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&interface_data) && didx < XUSER_MAX_COUNT)
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{
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static const WCHAR ig[] = {'I','G','_',0};
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if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
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&interface_data, data, sizeof(*data) + detail_size, NULL, NULL))
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continue;
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if (!strstrW(data->DevicePath, ig))
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continue;
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for (i = 0; i < XUSER_MAX_COUNT; i++)
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{
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struct hid_platform_private *private = devices[i].platform_private;
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if (devices[i].connected && !strcmpW(data->DevicePath, private->device_path))
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break;
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}
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if (i != XUSER_MAX_COUNT)
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continue;
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device = CreateFileW(data->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
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if (device == INVALID_HANDLE_VALUE)
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continue;
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HidD_GetPreparsedData(device, &ppd);
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HidP_GetCaps(ppd, &Caps);
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if (Caps.UsagePage == HID_USAGE_PAGE_GENERIC &&
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(Caps.Usage == HID_USAGE_GENERIC_GAMEPAD ||
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Caps.Usage == HID_USAGE_GENERIC_JOYSTICK ||
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Caps.Usage == 0x8 /* Multi-axis Controller */))
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{
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struct hid_platform_private *private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct hid_platform_private));
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if (VerifyGamepad(ppd, &(devices[didx].caps), private, &Caps))
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{
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TRACE("Found gamepad %i %s\n",didx, debugstr_w(data->DevicePath));
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devices[didx].connected = TRUE;
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build_private(private, ppd, &Caps, device, data->DevicePath);
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devices[didx].platform_private = private;
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didx++;
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}
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else
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{
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CloseHandle(device);
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HidD_FreePreparsedData(ppd);
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HeapFree(GetProcessHeap(), 0, private);
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}
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}
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else
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{
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CloseHandle(device);
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HidD_FreePreparsedData(ppd);
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}
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device = INVALID_HANDLE_VALUE;
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}
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HeapFree(GetProcessHeap(), 0, data);
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SetupDiDestroyDeviceInfoList(device_info_set);
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LeaveCriticalSection(&hid_xinput_crit);
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return;
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}
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static void remove_gamepad(xinput_controller *device)
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{
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if (device->connected)
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{
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struct hid_platform_private *private = device->platform_private;
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EnterCriticalSection(&private->crit);
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CloseHandle(private->device);
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HeapFree(GetProcessHeap(), 0, private->current_report);
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HeapFree(GetProcessHeap(), 0, private->last_report);
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HeapFree(GetProcessHeap(), 0, private->device_path);
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HidD_FreePreparsedData(private->ppd);
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device->platform_private = NULL;
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device->connected = FALSE;
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LeaveCriticalSection(&private->crit);
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DeleteCriticalSection(&private->crit);
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HeapFree(GetProcessHeap(), 0, private);
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}
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}
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void HID_destroy_gamepads(xinput_controller *devices)
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{
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int i;
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EnterCriticalSection(&hid_xinput_crit);
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for (i = 0; i < XUSER_MAX_COUNT; i++)
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remove_gamepad(&devices[i]);
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LeaveCriticalSection(&hid_xinput_crit);
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}
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@ -28,24 +28,26 @@
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#include "winerror.h"
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#include "xinput.h"
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#include "xinput_private.h"
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/* Not defined in the headers, used only by XInputGetStateEx */
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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struct
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{
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BOOL connected;
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} controllers[XUSER_MAX_COUNT];
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xinput_controller controllers[XUSER_MAX_COUNT];
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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{
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switch(reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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case DLL_PROCESS_DETACH:
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if (reserved) break;
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HID_destroy_gamepads(controllers);
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break;
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}
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return TRUE;
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}
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@ -121,17 +123,20 @@ DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE k
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DWORD WINAPI XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)
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{
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static int warn_once;
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TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
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if (!warn_once++)
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FIXME("(index %u, flags 0x%x, capabilities %p) Stub!\n", index, flags, capabilities);
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HID_find_gamepads(controllers);
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if (index >= XUSER_MAX_COUNT)
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return ERROR_BAD_ARGUMENTS;
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if (!controllers[index].connected)
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return ERROR_DEVICE_NOT_CONNECTED;
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if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
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return ERROR_DEVICE_NOT_CONNECTED;
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return ERROR_NOT_SUPPORTED;
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memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
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return ERROR_SUCCESS;
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}
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DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid)
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@ -0,0 +1,30 @@
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/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2018 Aric Stewart
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*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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|
||||
typedef struct _xinput_controller
|
||||
{
|
||||
BOOL connected;
|
||||
XINPUT_CAPABILITIES caps;
|
||||
void *platform_private;
|
||||
XINPUT_STATE state;
|
||||
} xinput_controller;
|
||||
|
||||
|
||||
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
|
||||
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
|
|
@ -1,7 +1,9 @@
|
|||
MODULE = xinput1_4.dll
|
||||
PARENTSRC = ../xinput1_3
|
||||
DELAYIMPORTS = hid setupapi
|
||||
|
||||
C_SRCS = \
|
||||
hid.c \
|
||||
xinput_main.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
MODULE = xinput9_1_0.dll
|
||||
PARENTSRC = ../xinput1_3
|
||||
DELAYIMPORTS = hid setupapi
|
||||
|
||||
C_SRCS = \
|
||||
hid.c \
|
||||
xinput_main.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
|
Loading…
Reference in New Issue