wined3d: Merge shader_dump_arr_entry() into shader_dump_register().
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6144104f24
commit
752d80400d
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@ -911,34 +911,21 @@ static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semanti
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}
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}
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static void shader_dump_arr_entry(const struct wined3d_shader_src_param *rel_addr,
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UINT register_idx, DWORD shader_version)
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{
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if (rel_addr)
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{
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TRACE("[");
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shader_dump_src_param(rel_addr, shader_version);
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TRACE(" + ");
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}
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TRACE("%u", register_idx);
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if (rel_addr) TRACE("]");
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}
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static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx,
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const struct wined3d_shader_src_param *rel_addr, DWORD shader_version)
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{
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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UINT offset = register_idx;
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switch (register_type)
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{
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case WINED3DSPR_TEMP:
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TRACE("r%u", register_idx);
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TRACE("r");
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break;
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case WINED3DSPR_INPUT:
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TRACE("v");
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shader_dump_arr_entry(rel_addr, register_idx, shader_version);
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break;
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case WINED3DSPR_CONST:
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@ -946,11 +933,11 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
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case WINED3DSPR_CONST3:
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case WINED3DSPR_CONST4:
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TRACE("c");
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shader_dump_arr_entry(rel_addr, shader_get_float_offset(register_type, register_idx), shader_version);
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offset = shader_get_float_offset(register_type, register_idx);
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break;
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case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
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TRACE("%c%u", (shader_is_pshader_version(shader_version) ? 't' : 'a'), register_idx);
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TRACE("%c", shader_is_pshader_version(shader_version) ? 't' : 'a');
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break;
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case WINED3DSPR_RASTOUT:
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@ -958,7 +945,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
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break;
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case WINED3DSPR_COLOROUT:
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TRACE("oC%u", register_idx);
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TRACE("oC");
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break;
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case WINED3DSPR_DEPTHOUT:
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@ -966,35 +953,26 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
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break;
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case WINED3DSPR_ATTROUT:
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TRACE("oD%u", register_idx);
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TRACE("oD");
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break;
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case WINED3DSPR_TEXCRDOUT:
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/* Vertex shaders >= 3.0 use general purpose output registers
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* (WINED3DSPR_OUTPUT), which can include an address token */
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3)
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{
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TRACE("o");
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shader_dump_arr_entry(rel_addr, register_idx, shader_version);
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}
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else
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{
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TRACE("oT%u", register_idx);
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}
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) TRACE("o");
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else TRACE("oT");
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break;
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case WINED3DSPR_CONSTINT:
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TRACE("i");
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shader_dump_arr_entry(rel_addr, register_idx, shader_version);
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break;
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case WINED3DSPR_CONSTBOOL:
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TRACE("b");
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shader_dump_arr_entry(rel_addr, register_idx, shader_version);
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break;
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case WINED3DSPR_LABEL:
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TRACE("l%u", register_idx);
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TRACE("l");
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break;
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case WINED3DSPR_LOOP:
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@ -1002,7 +980,7 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
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break;
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case WINED3DSPR_SAMPLER:
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TRACE("s%u", register_idx);
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TRACE("s");
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break;
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case WINED3DSPR_MISCTYPE:
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@ -1011,13 +989,25 @@ static void shader_dump_register(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
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break;
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case WINED3DSPR_PREDICATE:
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TRACE("p%u", register_idx);
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TRACE("p");
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break;
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default:
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TRACE("unhandled_rtype(%#x)", register_type);
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break;
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}
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if (register_type != WINED3DSPR_RASTOUT && register_type != WINED3DSPR_MISCTYPE)
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{
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if (rel_addr)
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{
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TRACE("[");
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shader_dump_src_param(rel_addr, shader_version);
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TRACE(" + ");
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}
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TRACE("%u", offset);
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if (rel_addr) TRACE("]");
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}
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}
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static void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version)
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