wined3d: Extend resinfo instruction to support UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4778,7 +4778,8 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
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const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
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enum wined3d_shader_resource_type resource_type;
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unsigned int resource_idx, sampler_bind_idx, i;
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enum wined3d_shader_register_type reg_type;
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unsigned int resource_idx, bind_idx, i;
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enum wined3d_data_type dst_data_type;
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struct glsl_src_param lod_param;
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char dst_swizzle[6];
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@ -4793,11 +4794,20 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &ins->dst[0], dst_data_type);
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shader_glsl_get_swizzle(&ins->src[1], FALSE, write_mask, dst_swizzle);
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reg_type = ins->src[1].reg.type;
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resource_idx = ins->src[1].reg.idx[0].offset;
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resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &lod_param);
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sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
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if (reg_type == WINED3DSPR_RESOURCE)
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{
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resource_type = ins->ctx->reg_maps->resource_info[resource_idx].type;
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bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
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resource_idx, WINED3D_SAMPLER_DEFAULT);
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}
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else
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{
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resource_type = ins->ctx->reg_maps->uav_resource_info[resource_idx].type;
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bind_idx = resource_idx;
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}
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if (resource_type >= ARRAY_SIZE(resource_type_info))
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{
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@ -4810,8 +4820,10 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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else
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shader_addline(ins->ctx->buffer, "vec4(");
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if (reg_type == WINED3DSPR_RESOURCE)
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{
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shader_addline(ins->ctx->buffer, "textureSize(%s_sampler%u, %s), ",
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shader_glsl_get_prefix(version->type), sampler_bind_idx, lod_param.param_str);
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shader_glsl_get_prefix(version->type), bind_idx, lod_param.param_str);
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for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
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shader_addline(ins->ctx->buffer, "0, ");
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@ -4819,13 +4831,25 @@ static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
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if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
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{
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shader_addline(ins->ctx->buffer, "textureQueryLevels(%s_sampler%u)",
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shader_glsl_get_prefix(version->type), sampler_bind_idx);
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shader_glsl_get_prefix(version->type), bind_idx);
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}
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else
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{
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FIXME("textureQueryLevels is not supported, returning 1 mipmap level.\n");
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shader_addline(ins->ctx->buffer, "1");
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}
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}
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else
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{
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shader_addline(ins->ctx->buffer, "imageSize(%s_image%u), ",
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shader_glsl_get_prefix(version->type), bind_idx);
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for (i = 0; i < 3 - resource_type_info[resource_type].resinfo_size; ++i)
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shader_addline(ins->ctx->buffer, "0, ");
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/* For UAVs the returned miplevel count is always 1. */
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shader_addline(ins->ctx->buffer, "1");
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}
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shader_addline(ins->ctx->buffer, ")%s);\n", dst_swizzle);
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}
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